disableSerialization: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{cc\|([^} ]*)\}\}" to "// $1") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
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<code>_display {{=}} [[findDisplay]] 46;<br><!-- | <code>_display {{=}} [[findDisplay]] 46;<br><!-- | ||
--> _display [[spawn]] { [[hint]] [[str]] _this; }; // would raise a serialization error<br><!-- | --> _display [[spawn]] { [[hint]] [[str]] _this; }; // would raise a serialization error<br><!-- | ||
-->[_display] | -->[_display] spawn { [[hint]] [[str]] (_this [[select]] 0); }; // OK</code>}} | ||
|s1= [[disableSerialization]] | |s1= [[disableSerialization]] | ||
Line 30: | Line 30: | ||
|x1= <code>[[disableSerialization]]; | |x1= <code>[[disableSerialization]]; | ||
private _display = [[findDisplay]] 46;</code> | |||
|seealso= [[Display]] [[displayAddEventHandler]] [[displayRemoveAllEventHandlers]] [[displayRemoveEventHandler]] [[uiSleep]] | |seealso= [[Display]] [[displayAddEventHandler]] [[displayRemoveAllEventHandlers]] [[displayRemoveEventHandler]] [[uiSleep]] | ||
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<code>_loaded = [] [[spawn]] { [[disableSerialization]]; [[waitUntil]] { [[false]] }; }; | <code>_loaded = [] [[spawn]] { [[disableSerialization]]; [[waitUntil]] { [[false]] }; }; | ||
[[waitUntil]] { [[scriptDone]] _loaded; }; | [[waitUntil]] { [[scriptDone]] _loaded; }; | ||
hint "Game was loaded!";</code> | |||
Works for all possible load types - loading user save, loading autosave and resuming mission from main menu. | Works for all possible load types - loading user save, loading autosave and resuming mission from main menu. | ||
Line 59: | Line 59: | ||
_display = [[findDisplay]] 123; | _display = [[findDisplay]] 123; | ||
_ctrl = _display [[displayCtrl]] -1; | _ctrl = _display [[displayCtrl]] -1; | ||
_ctrl | _ctrl ctrlSetText "LOL";</code> | ||
This code will not: | This code will not: | ||
<code>findDisplay 123 displayCtrl -1 ctrlSetText "LOL";</code> | <code>findDisplay 123 displayCtrl -1 ctrlSetText "LOL";</code> |
Revision as of 11:32, 12 May 2022
Description
- Description:
- Disable saving of script containing this command. After this, the script can work with data types which do not support serialization (UI types). See Namespace serialization for more information.
- Groups:
- NamespacesGUI Control
Syntax
- Syntax:
- disableSerialization
- Return Value:
- Nothing
Examples
- Example 1:
disableSerialization; private _display = findDisplay 46;
Additional Information
- See also:
- Display displayAddEventHandler displayRemoveAllEventHandlers displayRemoveEventHandler uiSleep
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 19 June, 2010
- Str
-
Can be used to detecting load. Scope with disabled serialization is discontinued after load, even if there's endless loop inside.
_loaded = [] spawn { disableSerialization; waitUntil { false }; }; waitUntil { scriptDone _loaded; }; hint "Game was loaded!";
Works for all possible load types - loading user save, loading autosave and resuming mission from main menu. Use with caution, as it handles two threads in memory, having impact at overall scripting time. - Posted on 23 October, 2013
- Killzone_Kid
-
If you do not store UI elements (Display, Control) in variables, you do not need disableSerialization; UI elements are usually returned by scripting commands such as findDisplay or passed as params in UI event handler scripts (displayAddEventHandler, ctrlAddEventHandler).
This code will require disableSerialization:
disableSerialization; _display = findDisplay 123; _ctrl = _display displayCtrl -1; _ctrl ctrlSetText "LOL";
This code will not:findDisplay 123 displayCtrl -1 ctrlSetText "LOL";
- Posted on July 25, 2017 - 18:15 (UTC)
- IT07
-
In Arma 3 1.74, a scripted FSM does somehow not work with disableSerialization. As a workaround, store a display inside an array.
Example:
_display = [findDisplay idd];