joinSilent: Difference between revisions

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m (Undo revision 315168 by Lou Montana (talk))
Tag: Undo
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[_unitOne, _unitTwo] joinSilent (group player);</code>
|x1= <sqf>[_unitOne, _unitTwo] joinSilent (group player);</sqf>
|x2= <code>[_unitOne, _unitTwo] joinSilent player;</code>
|x2= <sqf>[_unitOne, _unitTwo] joinSilent player;</sqf>


|seealso= [[join]] [[joinAs]] [[joinAsSilent]] [[group]] [[leader]] [[doFollow]]
|seealso= [[join]] [[joinAs]] [[joinAsSilent]] [[group]] [[leader]] [[doFollow]]

Revision as of 10:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the grpNull group (e.g. [guy1] joinSilent grpNull), but beware, as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.
Groups:
Groups

Syntax

Syntax:
unitArray joinSilent group
Parameters:
unitArray: Array - units to join group
group: Object or Group
Return Value:
Nothing

Examples

Example 1:
[_unitOne, _unitTwo] joinSilent (group player);
Example 2:
[_unitOne, _unitTwo] joinSilent player;

Additional Information

See also:
join joinAs joinAsSilent group leader doFollow

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on August 4, 2014 - 23:22 (UTC)
ThorViking
If all units of a group are joined to another group then the first group will be NULL-group afterward.
Leopard20 - c
Posted on Feb 17, 2022 - 12:22 (UTC)
If the group is the same as the current group, the command will act similar to Return To Formation command. It is more strong than doFollow (doFollow doesn't work with player-issued commands, i.e via the commanding menu keys): [_unit] joinSilent group _unit; // return to formation Note that the group must have at least 2 units, and not all units should be joined at once, otherwise the group will temporarily become empty and all its waypoints will be lost!