units: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|r1= [[Array]] of [[Object]]s - If ''type'' is a destroyed object, an empty array is returned | |r1= [[Array]] of [[Object]]s - If ''type'' is a destroyed object, an empty array is returned | ||
|x1= < | |x1= <sqf>_myUnitCount = count units player;</sqf> | ||
|x2= < | |x2= <sqf>_isInMyGroup = _soldier1 in units player;</sqf> | ||
|x3= < | |x3= <sqf>_unitsEast = units opfor;</sqf> | ||
|x4= < | |x4= <sqf>// Both methods are the same, the latter is preferred | ||
units group player; // [B Alpha 1-1:1 (R3vo),B Alpha 1-1:2,B Alpha 1-1:3,B Alpha 1-1:4,B Alpha 1-1:5,B Alpha 1-1:6,B Alpha 1-1:7,B Alpha 1-1:8] | units group player; // [B Alpha 1-1:1 (R3vo),B Alpha 1-1:2,B Alpha 1-1:3,B Alpha 1-1:4,B Alpha 1-1:5,B Alpha 1-1:6,B Alpha 1-1:7,B Alpha 1-1:8] | ||
units player; // [B Alpha 1-1:1 (R3vo),B Alpha 1-1:2,B Alpha 1-1:3,B Alpha 1-1:4,B Alpha 1-1:5,B Alpha 1-1:6,B Alpha 1-1:7,B Alpha 1-1:8]</ | units player; // [B Alpha 1-1:1 (R3vo),B Alpha 1-1:2,B Alpha 1-1:3,B Alpha 1-1:4,B Alpha 1-1:5,B Alpha 1-1:6,B Alpha 1-1:7,B Alpha 1-1:8]</sqf> | ||
|seealso= [[group]] [[allGroups]] [[allUnits]] [[playableUnits]] [[switchableUnits]] [[vehicles]] | |seealso= [[group]] [[allGroups]] [[allUnits]] [[playableUnits]] [[switchableUnits]] [[vehicles]] |
Revision as of 10:25, 13 May 2022
Description
- Description:
- Returns an array with all the units in the group or group of the unit.
Since Arma 3 v2.02 the command can also return all units belonging to a certain side. - Groups:
- GroupsObject Detection
Syntax
- Syntax:
- units type
- Parameters:
- type: Group, Object or (since Arma 3 v2.02) Side
- Return Value:
- Array of Objects - If type is a destroyed object, an empty array is returned
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
- // Both methods are the same, the latter is preferred units group player; // [B Alpha 1-1:1 (R3vo),B Alpha 1-1:2,B Alpha 1-1:3,B Alpha 1-1:4,B Alpha 1-1:5,B Alpha 1-1:6,B Alpha 1-1:7,B Alpha 1-1:8] units player; // [B Alpha 1-1:1 (R3vo),B Alpha 1-1:2,B Alpha 1-1:3,B Alpha 1-1:4,B Alpha 1-1:5,B Alpha 1-1:6,B Alpha 1-1:7,B Alpha 1-1:8]
Additional Information
- See also:
- group allGroups allUnits playableUnits switchableUnits vehicles
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 24, 2009
- Kronzky
- The returned array on MP clients is not updated when team members die (only when they are deleted). (Tested on VBS2)
- Posted on July 3, 2020 - 03:36 (UTC)
- Ilias38rus
- Seem to always return a list with the same order as the squad menu of the leader.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Command Group: Object Detection