lineIntersects: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9]) *= * <code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|gr1= Math - Geometry | |gr1= Math - Geometry | ||
|descr= Checks for object intersection with a virtual line between two positions. | |descr= Checks for object intersection with a virtual line between two positions. | ||
{{Feature|informative| | |||
* Does not work under water. | |||
* Max harcoded distance is 1000m. | |||
}} | |||
|s1= [[lineIntersects]] [begPos, endPos, objIgnore1, objIgnore2] | |||
| | |p1= begPos: [[Array]] format [[Position#PositionASL|PositionASL]] | ||
| | |p2= endPos: [[Array]] format [[Position#PositionASL|PositionASL]] | ||
| | |||
| | |p3= objIgnore1: [[Object]] - (Optional, default [[objNull]]) object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object | ||
| | |p4= objIgnore2: [[Object]] - (Optional, default [[objNull]]) another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported | ||
| | |r1= [[Boolean]] - [[true]] if an intersection happens with an object (not with terrain) | ||
< | |x1= <sqf>private _hasStraightLineToChopper = lineIntersects [eyePos player, aimPos chopper, player, chopper];</sqf> | ||
|seealso= [[lineIntersectsSurfaces]] [[intersect]] [[terrainIntersect]] [[terrainIntersectASL]] [[terrainIntersectAtASL]] [[lineIntersectsWith]] [[lineIntersectsObjs]] [[cursorObject]] [[cursorTarget]] [[checkVisibility]] | |||
}} | |||
{{Note | |||
|user= Lou Montana | |||
[[ | |timestamp= 20120531104600 | ||
|text= Please note the difference: | |||
* [[terrainIntersect]] | |||
* [[terrainIntersectASL]] | |||
* [[lineIntersects]] | |||
* [[lineIntersectsWith]] | |||
* [[lineIntersectsObjs]] | |||
* [[intersect]] | |||
}} |
Latest revision as of 10:38, 13 May 2022
Description
- Description:
- Checks for object intersection with a virtual line between two positions.
- Groups:
- Math - Geometry
Syntax
- Syntax:
- lineIntersects [begPos, endPos, objIgnore1, objIgnore2]
- Parameters:
- begPos: Array format PositionASL
- endPos: Array format PositionASL
- objIgnore1: Object - (Optional, default objNull) object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object
- objIgnore2: Object - (Optional, default objNull) another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
- Return Value:
- Boolean - true if an intersection happens with an object (not with terrain)
Examples
- Example 1:
Additional Information
- See also:
- lineIntersectsSurfaces intersect terrainIntersect terrainIntersectASL terrainIntersectAtASL lineIntersectsWith lineIntersectsObjs cursorObject cursorTarget checkVisibility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 31, 2012 - 10:46 (UTC)
- Please note the difference: