lineIntersects: Difference between revisions

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|s1= [[lineIntersects]] [begPos, endPos, objIgnore1, objIgnore2]
|s1= [[lineIntersects]] [begPos, endPos, objIgnore1, objIgnore2]


|p1= begPos: [[Position#PositionASL|PositionASL]]
|p1= begPos: [[Array]] format [[Position#PositionASL|PositionASL]]


|p2= endPos: [[Position#PositionASL|PositionASL]]
|p2= endPos: [[Array]] format [[Position#PositionASL|PositionASL]]


|p3= objIgnore1: [[Object]] - (Optional, default [[objNull]]) object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object
|p3= objIgnore1: [[Object]] - (Optional, default [[objNull]]) object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object
Line 32: Line 32:
|r1= [[Boolean]] - [[true]] if an intersection happens with an object (not with terrain)
|r1= [[Boolean]] - [[true]] if an intersection happens with an object (not with terrain)


|x1= <code>[[private]] _hasStraightLineToChopper = [[lineIntersects]] [<nowiki/>[[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper];</code>
|x1= <sqf>private _hasStraightLineToChopper = lineIntersects [eyePos player, aimPos chopper, player, chopper];</sqf>


|seealso= [[lineIntersectsSurfaces]] [[intersect]] [[terrainIntersect]] [[terrainIntersectASL]], [[terrainIntersectAtASL]], [[lineIntersectsWith]], [[lineIntersectsObjs]], [[cursorObject]], [[cursorTarget]], [[checkVisibility]]
|seealso= [[lineIntersectsSurfaces]] [[intersect]] [[terrainIntersect]] [[terrainIntersectASL]] [[terrainIntersectAtASL]] [[lineIntersectsWith]] [[lineIntersectsObjs]] [[cursorObject]] [[cursorTarget]] [[checkVisibility]]
}}
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Latest revision as of 10:38, 13 May 2022

Hover & click on the images for description

Description

Description:
Checks for object intersection with a virtual line between two positions.
  • Does not work under water.
  • Max harcoded distance is 1000m.
Groups:
Math - Geometry

Syntax

Syntax:
lineIntersects [begPos, endPos, objIgnore1, objIgnore2]
Parameters:
begPos: Array format PositionASL
endPos: Array format PositionASL
objIgnore1: Object - (Optional, default objNull) object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object
objIgnore2: Object - (Optional, default objNull) another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent intersection inside of it being reported
Return Value:
Boolean - true if an intersection happens with an object (not with terrain)

Examples

Example 1:
private _hasStraightLineToChopper = lineIntersects [eyePos player, aimPos chopper, player, chopper];

Additional Information

See also:
lineIntersectsSurfaces intersect terrainIntersect terrainIntersectASL terrainIntersectAtASL lineIntersectsWith lineIntersectsObjs cursorObject cursorTarget checkVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Lou Montana - c
Posted on May 31, 2012 - 10:46 (UTC)
Please note the difference: