camCommitPrepared: Difference between revisions

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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>// Create a camera object
|x1= <sqf>
_cam <nowiki>=</nowiki> "camera" [[camCreate]] [5600,4800,10];
// Create a camera object
_cam [[camPrepareTarget]] [[player]];
_cam = "camera" camCreate [5600,4800,10];
_cam [[cameraEffect]] ["internal", "BACK"];
_cam camPrepareTarget player;
_cam [[camCommitPrepared]] 0;
_cam cameraEffect ["internal", "BACK"];
_cam camCommitPrepared 0;
// Smoothly move the camera to its new position in 6 seconds
// Smoothly move the camera to its new position in 6 seconds
_cam [[camPreparePos]] [5680,4720,20];
_cam camPreparePos [5680,4720,20];
_cam [[camCommitPrepared]] 6;
_cam camCommitPrepared 6;
[[waitUntil]] {[[camCommitted]] _cam};
waitUntil {camCommitted _cam};
// Proceed</code>
// Proceed
</sqf>


|seealso= [[camCommitted]] [[camCommit]]
|seealso= [[camCommitted]] [[camCommit]]
}}
}}

Revision as of 12:59, 13 May 2022

Hover & click on the images for description

Description

Description:
Smoothly conducts the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. This command is for use with camPrepareXXX commands. For the normal cam command use camCommit.
Groups:
Camera Control

Syntax

Syntax:
camera camCommitPrepared time
Parameters:
camera: Object - Object of type "camera"
time: Number - Time in seconds during which the changes shall be done
Return Value:
Nothing

Examples

Example 1:
// Create a camera object _cam = "camera" camCreate [5600,4800,10]; _cam camPrepareTarget player; _cam cameraEffect ["internal", "BACK"]; _cam camCommitPrepared 0; // Smoothly move the camera to its new position in 6 seconds _cam camPreparePos [5680,4720,20]; _cam camCommitPrepared 6; waitUntil {camCommitted _cam}; // Proceed

Additional Information

See also:
camCommitted camCommit

Notes

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