BIS fnc setHitPointDamage: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[player, "HitFace", 0.9] call BIS_fnc_setHitPointDamage;</sqf> | ||
|seealso= [[setHitPointDamage]] | |seealso= [[setHitPointDamage]] | ||
}} | }} |
Revision as of 20:59, 13 May 2022
Description
- Description:
- Sets damage to HitPoint with dependency or not.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, hitPoint, damage, useDependency] call BIS_fnc_setHitPointDamage
- Parameters:
- object: Object - Entity to which damage applies
- hitPoint: String - HitPoint to which damage applies
- damage: Number - Amount of damage to apply
- useDependency (Optional, default true): Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- setHitPointDamage
Notes
-
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