setDetailMapBlendPars: Difference between revisions

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Replaced <code> with <sqf>)
 
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|game1= arma3
|game1= arma3
|version1= 1.02
|version1= 1.02
|eff= local
|eff= local


|gr1= System
|gr1= System


|descr= Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance. If noDetail &gt; fullDetail, the texture detail will incur smooth transition in the area between the thresholds. If noDetail &lt;<nowiki>=</nowiki> fullDetail there will be obvious visible edge between texture detail changes at fullDetail distance.
|descr= Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance.
* If ''noDetail'' &gt; ''fullDetail'', the texture detail will incur smooth transition in the area between the thresholds.
* If ''noDetail'' &lt;= ''fullDetail'', there will be obvious visible edge between texture detail changes at ''fullDetail'' distance.
 
|s1= [[setDetailMapBlendPars]] [fullDetail, noDetail]


|s1= '''setDetailMapBlendPars''' [fullDetail, noDetail]
|p1= fullDetail: [[Number]] - threshold distance in metres up to which the terrain will have full texture detail


|p1= [fullDetail, noDetail]: [[Array]]
|p2= noDetail: [[Number]] - threshold distance in metres after which the texture detail will be switched off


|p2= fullDetail: [[Number]] - threshold distance in metres up to which the terrain will have full texture detail
|r1= [[Nothing]]


|p3= noDetail: [[Number]] - threshold distance in metres after which the texture detail will be switched off
|x1= <sqf>setDetailMapBlendPars [20, 50];</sqf>


|r1= [[Nothing]]
|x2= <sqf>setDetailMapBlendPars ([[20, 50], [300, 600]] select (currentWeapon player in ["Binocular", "Rangefinder", "Laserdesignator"]));</sqf>


|x1= <code>[[setDetailMapBlendPars]] [20, 50];</code>
|x3= Reset to default:
|x2= <code>[[setDetailMapBlendPars]] ([[if]] ([[currentWeapon]] [[player]] [[in]] [
<sqf>setDetailMapBlendPars [-1, -1];</sqf>
"Binocular",
"Rangefinder",
"Laserdesignator"
]) [[then]] [
{[300,600]},
{[20,50]}
]);
</code>
|x3= Reset to default: <code>[[setDetailMapBlendPars]] [-1, -1];</code>


|seealso= [[setViewDistance]], [[viewDistance]], [[setTerrainGrid]], [[getObjectViewDistance]], [[setObjectViewDistance]]
|seealso= [[setViewDistance]] [[viewDistance]] [[setTerrainGrid]] [[getObjectViewDistance]] [[setObjectViewDistance]]
}}
}}

Latest revision as of 15:48, 14 May 2022

Hover & click on the images for description

Description

Description:
Sets the detail texture map blend pars. Allows for smooth transition between detailed and undetailed terrain texture at distance.
  • If noDetail > fullDetail, the texture detail will incur smooth transition in the area between the thresholds.
  • If noDetail <= fullDetail, there will be obvious visible edge between texture detail changes at fullDetail distance.
Groups:
System

Syntax

Syntax:
setDetailMapBlendPars [fullDetail, noDetail]
Parameters:
fullDetail: Number - threshold distance in metres up to which the terrain will have full texture detail
noDetail: Number - threshold distance in metres after which the texture detail will be switched off
Return Value:
Nothing

Examples

Example 1:
setDetailMapBlendPars [20, 50];
Example 2:
setDetailMapBlendPars ([[20, 50], [300, 600]] select (currentWeapon player in ["Binocular", "Rangefinder", "Laserdesignator"]));
Example 3:
Reset to default:
setDetailMapBlendPars [-1, -1];

Additional Information

See also:
setViewDistance viewDistance setTerrainGrid getObjectViewDistance setObjectViewDistance

Notes

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