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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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Line 33: | Line 33: | ||
|s1= a [[and]] b | |s1= a [[and]] b | ||
|p1= a: [[Boolean]] - | |p1= a: [[Boolean]] - test condition or variable | ||
|p2= b: [[Boolean]] - | |p2= b: [[Boolean]] - test condition or variable | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
Line 49: | Line 49: | ||
|r2= [[Boolean]] | |r2= [[Boolean]] | ||
|x1= <sqf>if ((not isNull player) and (alive player) and (_enemycount == 0)) then | |x1= <sqf> | ||
if ((not isNull player) and (alive player) and (_enemycount == 0)) then | |||
{ | { | ||
hint "you win !"; | hint "you win !"; | ||
};</sqf> | }; | ||
</sqf> | |||
|x2= <sqf>if ((count _array > 0) and { (_array select 0) == player }) then // works as expected | |x2= <sqf> | ||
if ((count _array > 0) and { (_array select 0) == player }) then // works as expected | |||
{ | { | ||
hint "It works!"; | hint "It works!"; | ||
}; | }; | ||
if ((count _array > 0) and (_array select 0) == player) then // Error: | if ((count _array > 0) and (_array select 0) == player) then // Error: _array select 0 is evaluated | ||
{ | { | ||
hint "It... works?"; | hint "It... works?"; | ||
};</sqf> | }; | ||
</sqf> | |||
|seealso= [[a && b]] [[or]] [[Operators]] | |seealso= [[a && b]] [[or]] [[Operators]] | ||
}} | }} |
Revision as of 23:03, 29 June 2022
Description
- Description:
- Returns true only if both conditions are true. In case of the alternative syntax, lazy evaluation is used - if left operand is false, evaluation of the right side is ignored.
- Alias:
- a && b
- Groups:
- VariablesMath
Syntax
- Syntax:
- a and b
- Parameters:
- a: Boolean - test condition or variable
- b: Boolean - test condition or variable
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- a and b
- Parameters:
- a: Boolean - Test condition or variable
- b: Code - Code that returns Boolean. It is not evaluated if a is false
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables
- Command Group: Math