BIS fnc unitHeadgear: Difference between revisions

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|x4= <code>[<nowiki/>[[Magic Variables#this_2|this]], "myTemplate"] [[call]] [[BIS_fnc_unitHeadgear]]; {{cc|class defined in {{HashLink|Description.ext#CfgUnitTemplates}}}}</code>
|x4= <code>[<nowiki/>[[Magic Variables#this_2|this]], "myTemplate"] [[call]] [[BIS_fnc_unitHeadgear]]; {{cc|class defined in {{HashLink|Description.ext#CfgUnitTemplates}}}}</code>


|seealso= {{HashLink|Description.ext#CfgUnitTemplates}}, [[addGoggles]], [[addHeadgear]]
|seealso= {{HashLink|Description.ext#CfgUnitTemplates}} [[addGoggles]], [[addHeadgear]]
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Revision as of 13:00, 1 July 2022

Hover & click on the images for description

Description

Description:
Randomise headgear and facewear of a character.
If the randomization is disabled, only strings parameters will be processed, array will be ignored and considered as false.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit, headgear, facewear] call BIS_fnc_unitHeadgear
Parameters:
unit: Object
headgear: Boolean, String or Array - (Optional, default false) can be one of:
facewear: Boolean, String or Array - (Optional, default false) can be one of:
Return Value:
Boolean - true when done

Examples

Example 1:
[this] call BIS_fnc_unitHeadgear; // headgear and face wear, same as [this, [], []]
Example 2:
[this, [], []] call BIS_fnc_unitHeadgear; // headgear only
Example 3:
[this, nil, []] call BIS_fnc_unitHeadgear; // facewear only
Example 4:
[this, "myTemplate"] call BIS_fnc_unitHeadgear; // class defined in Description.ext - CfgUnitTemplates

Additional Information

See also:
Description.ext - CfgUnitTemplates addGogglesaddHeadgear

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note