BIS fnc ORBATSetGroupFade: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
Line 16: Line 16:
|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>[ [[configFile]] >> "CfgORBAT" >> "BIS" >> "O_Brigade", 0.5, 5 ] [[call]] [[BIS_fnc_ORBATSetGroupFade]];</code>
|x1= <code>[ configFile >> "CfgORBAT" >> "BIS" >> "O_Brigade", 0.5, 5 ] [[call]] [[BIS_fnc_ORBATSetGroupFade]];</code>


|seealso= [[ORBAT Viewer]] [[BIS_fnc_ORBATAddGroupOverlay]] [[BIS_fnc_ORBATAnimate]] [[BIS_fnc_ORBATConfigPreview]] [[BIS_fnc_ORBATGetGroupParams]] [[BIS_fnc_ORBATOpen]] [[BIS_fnc_ORBATRemoveGroupOverlay]] [[BIS_fnc_ORBATSetGroupParams]] [[BIS_fnc_ORBATTooltip]]
|seealso= [[ORBAT Viewer]] [[BIS_fnc_ORBATAddGroupOverlay]] [[BIS_fnc_ORBATAnimate]] [[BIS_fnc_ORBATConfigPreview]] [[BIS_fnc_ORBATGetGroupParams]] [[BIS_fnc_ORBATOpen]] [[BIS_fnc_ORBATRemoveGroupOverlay]] [[BIS_fnc_ORBATSetGroupParams]] [[BIS_fnc_ORBATTooltip]]
}}
}}

Revision as of 21:36, 12 July 2022

Hover & click on the images for description

Description

Description:
Set fade value of CfgORBAT group and all groups below it.
Execution:
call
Groups:
Strategic

Syntax

Syntax:
[path, alpha, time] call BIS_fnc_ORBATSetGroupFade
Parameters:
path: Config - Path to group in CfgORBAT. If only this parameter is passed, visibility settings for the group are removed.
alpha: Number - Alpha (0 = transparent, 1 = full color)
time: time - Commit time in seconds
Return Value:
Boolean

Examples

Example 1:
[ configFile >> "CfgORBAT" >> "BIS" >> "O_Brigade", 0.5, 5 ] call BIS_fnc_ORBATSetGroupFade;

Additional Information

See also:
ORBAT Viewer BIS_fnc_ORBATAddGroupOverlay BIS_fnc_ORBATAnimate BIS_fnc_ORBATConfigPreview BIS_fnc_ORBATGetGroupParams BIS_fnc_ORBATOpen BIS_fnc_ORBATRemoveGroupOverlay BIS_fnc_ORBATSetGroupParams BIS_fnc_ORBATTooltip

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note