BIS fnc music: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^<]*)\{\{cc\|([^{}]+)\}\} *<\/code>" to "<code>$1// $2</code>")
m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
Line 24: Line 24:
|x1= <code><nowiki>[</nowiki>["myMusic1", "myMusic2"], 1] [[call]] [[BIS_fnc_music]];</code>
|x1= <code><nowiki>[</nowiki>["myMusic1", "myMusic2"], 1] [[call]] [[BIS_fnc_music]];</code>


|x2= <code>[] call BIS_fnc_music; // will play all game tracks</code>
|x2= <sqf>[] call BIS_fnc_music; // will play all game tracks</sqf>


|seealso= [[playMusic]] [[BIS_fnc_jukebox]]
|seealso= [[playMusic]] [[BIS_fnc_jukebox]]
}}
}}

Revision as of 22:44, 12 July 2022

Hover & click on the images for description

Description

Description:
Randomly play provided tracks defined in CfgMusic and does a 3 seconds fade out. This function takes accTime into account. See also BIS_fnc_jukebox.
Execution:
call
Groups:
Sound

Syntax

Syntax:
[tracklist, delay] call BIS_fnc_music
Parameters:
tracklist: Array of Strings - (Optional, default all game musics) a list of CfgMusic classes
delay: Number - (Optional, default 3) delay in seconds between tracks
Return Value:
Nothing

Examples

Example 1:
[["myMusic1", "myMusic2"], 1] call BIS_fnc_music;
Example 2:
[] call BIS_fnc_music; // will play all game tracks

Additional Information

See also:
playMusic BIS_fnc_jukebox

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note