BIS fnc music: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\{\{cc\|([^{}]+)\}\} *<\/code>" to "<code>$1// $2</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>") |
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|x1= <code><nowiki>[</nowiki>["myMusic1", "myMusic2"], 1] [[call]] [[BIS_fnc_music]];</code> | |x1= <code><nowiki>[</nowiki>["myMusic1", "myMusic2"], 1] [[call]] [[BIS_fnc_music]];</code> | ||
|x2= < | |x2= <sqf>[] call BIS_fnc_music; // will play all game tracks</sqf> | ||
|seealso= [[playMusic]] [[BIS_fnc_jukebox]] | |seealso= [[playMusic]] [[BIS_fnc_jukebox]] | ||
}} | }} |
Revision as of 22:44, 12 July 2022
Description
- Description:
- Randomly play provided tracks defined in CfgMusic and does a 3 seconds fade out. This function takes accTime into account. See also BIS_fnc_jukebox.
- Execution:
- call
- Groups:
- Sound
Syntax
- Syntax:
- [tracklist, delay] call BIS_fnc_music
- Parameters:
- tracklist: Array of Strings - (Optional, default all game musics) a list of CfgMusic classes
- delay: Number - (Optional, default 3) delay in seconds between tracks
- Return Value:
- Nothing
Examples
- Example 1:
[["myMusic1", "myMusic2"], 1] call BIS_fnc_music;
- Example 2:
Additional Information
- See also:
- playMusic BIS_fnc_jukebox
Notes
-
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