BIS fnc recompile: Difference between revisions

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m (Created page with "<syntaxhighlight lang=javascript>→‎Author: Karel Moricky Description: Recompiles all functions: private ["_functionsInit"]; _functionsInit = gettext (configfile >> "CfgFun...")
m (Text replacement - " |s1=[" to " |s1= [")
 
(40 intermediate revisions by 5 users not shown)
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<syntaxhighlight lang=javascript>/*
{{RV|type=function
Author: Karel Moricky


Description:
|game1= arma2
Recompiles all functions
|version1= 1.00
*/
 
private ["_functionsInit"];
|game2= arma2oa
_functionsInit = gettext (configfile >> "CfgFunctions" >> "init");
|version2= 1.50
if (_functionsInit != "") then {
 
//if (cheatsEnabled) then {call compile "diag_mergeConfigFile ['o:\arma3\A3\functions_f\config.cpp'];"};
|game3= tkoh
_this call compile preprocessfilelinenumbers _functionsInit;
|version3= 1.00
true
 
} else {
|game4= arma3
"Functions Init not found!" call (uinamespace getvariable "bis_fnc_error");
|version4= 0.50
false
 
};</syntaxhighlight>
|gr1= Diagnostic
 
|descr= Can be used to recompile functions.
{{Feature|informative|As a security measure, functions are by default protected against rewriting during the mission. This restriction does '''not''' apply to:
* missions previewed from the editor
* missions with the following attribute in [[Description.ext]]: <syntaxhighlight lang="cpp">allowFunctionsRecompile = 1;</syntaxhighlight>
}}
 
|s1= [mode] call [[BIS_fnc_recompile]]
 
|p1= mode (Optional, default 0):
* [[String]] - name of the function to be recompiled
* [[Number]] - can be:
** 0 - Autodetect what compile type should be used
** 1 - Forced recompile of all the things
** 2 - Create only uiNamespace variables (used in UI)
** 3 - Create missionNamespace variables and initialize mission
** 4 - Create only missionNamespace variables
** 5 - Recompile all functions, and initialize mission (used for editor preview with function recompile)
 
|r1= [[Boolean]]
 
|x1= <sqf>[] call BIS_fnc_recompile;</sqf>
 
|x2= <sqf>[3] call BIS_fnc_recompile;</sqf>
 
|x3= <sqf>["BIS_fnc_spawnVehicle"] call BIS_fnc_recompile;</sqf>
 
|seealso= [[compile]] [[compileFinal]]
}}

Latest revision as of 23:11, 12 July 2022

Hover & click on the images for description

Description

Description:
Can be used to recompile functions.
As a security measure, functions are by default protected against rewriting during the mission. This restriction does not apply to:
  • missions previewed from the editor
  • missions with the following attribute in Description.ext:
    allowFunctionsRecompile = 1;
    
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
[mode] call BIS_fnc_recompile
Parameters:
mode (Optional, default 0):
  • String - name of the function to be recompiled
  • Number - can be:
    • 0 - Autodetect what compile type should be used
    • 1 - Forced recompile of all the things
    • 2 - Create only uiNamespace variables (used in UI)
    • 3 - Create missionNamespace variables and initialize mission
    • 4 - Create only missionNamespace variables
    • 5 - Recompile all functions, and initialize mission (used for editor preview with function recompile)
Return Value:
Boolean

Examples

Example 1:
[] call BIS_fnc_recompile;
Example 2:
[3] call BIS_fnc_recompile;
Example 3:
["BIS_fnc_spawnVehicle"] call BIS_fnc_recompile;

Additional Information

See also:
compile compileFinal

Notes

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Only post proven facts here! Add Note