BIS fnc setPPeffectTemplate: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |= Game name
|gr1= Systems


|1.00|= Game version
|descr= Apply post-process effects according to template from [[Description.ext#CfgPostprocessTemplates|CfgPostprocessTemplates]].
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| <pre>/*
|s1= [template, transition, global] call [[BIS_fnc_setPPeffectTemplate]]


Description:
|p1= template: [[String]] - (Optional, default "Default") the template name. An invalid value will fall back to "Default".<br>
Apply post-process effects according to template from CfgPostprocessTemplates
Available game templates are:
* "Default"
* "BlackAndWhite"
* "Mediterranean"
* "EastWind"
* "RealIsBrown"


Parameter(s):
|p2= transition: [[Number]] - (Optional, default 0) time to apply the post-process
0: STRING - template class
1 (Optional): NUMBER - commit time in seconds (default: 0)
2 (Optional): BOOL - true for global execution (default: true)


Returns:
|p3= global: [[Boolean]] - (Optional, default [[isMultiplayer]]) should the post-process be broadcast over the network
BOOL
*/


#define VALUEVAR "bis_fnc_setppeffecttemplate_value"
|r1= [[Boolean]] - true when done


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|x1= <sqf>["Mediterranean", 3, false] call BIS_fnc_setPPeffectTemplate;</sqf>
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| <!-- [] call [[BIS_fnc_setPPeffectTemplate]]; --> |= Syntax
|x2= <sqf>"RealIsBrown" call BIS_fnc_setPPeffectTemplate;</sqf>


|p1= |= Parameter 1
|x3= <sqf>"MyPurplePP" call BIS_fnc_setPPeffectTemplate; // can use a template defined in Description.ext</sqf>
 
| |= Return value
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|x1= <code></code> |=
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| |= See also


|seealso= [[Post Process Effects]] [[ppEffectCreate]] [[ppEffectForceInNVG]] [[ppEffectEnable]] [[ppEffectEnabled]] [[ppEffectDestroy]] [[ppEffectCommit]] [[ppEffectCommitted]] [[ppEffectAdjust]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Environment|{{uc:setPPeffectTemplate}}]]
[[Category:Functions|{{uc:setPPeffectTemplate}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:setPPeffectTemplate}}]]

Latest revision as of 23:24, 12 July 2022

Hover & click on the images for description

Description

Description:
Apply post-process effects according to template from CfgPostprocessTemplates.
Execution:
call
Groups:
Systems

Syntax

Syntax:
[template, transition, global] call BIS_fnc_setPPeffectTemplate
Parameters:
template: String - (Optional, default "Default") the template name. An invalid value will fall back to "Default".
Available game templates are:
  • "Default"
  • "BlackAndWhite"
  • "Mediterranean"
  • "EastWind"
  • "RealIsBrown"
transition: Number - (Optional, default 0) time to apply the post-process
global: Boolean - (Optional, default isMultiplayer) should the post-process be broadcast over the network
Return Value:
Boolean - true when done

Examples

Example 1:
["Mediterranean", 3, false] call BIS_fnc_setPPeffectTemplate;
Example 2:
"RealIsBrown" call BIS_fnc_setPPeffectTemplate;
Example 3:
"MyPurplePP" call BIS_fnc_setPPeffectTemplate; // can use a template defined in Description.ext

Additional Information

See also:
Post Process Effects ppEffectCreate ppEffectForceInNVG ppEffectEnable ppEffectEnabled ppEffectDestroy ppEffectCommit ppEffectCommitted ppEffectAdjust

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note