BIS fnc music: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " |s1=[" to " |s1= [")
m (Text replacement - "Strings" to "Strings")
Line 16: Line 16:
|s1= [tracklist, delay] call [[BIS_fnc_music]]
|s1= [tracklist, delay] call [[BIS_fnc_music]]


|p1= tracklist: [[Array]] of [[String|Strings]] - (Optional, default all game musics) a list of [[Description.ext#CfgMusic|CfgMusic]] classes
|p1= tracklist: [[Array]] of [[String]]s - (Optional, default all game musics) a list of [[Description.ext#CfgMusic|CfgMusic]] classes


|p2= delay: [[Number]] - (Optional, default 3) delay in seconds between tracks
|p2= delay: [[Number]] - (Optional, default 3) delay in seconds between tracks

Revision as of 23:38, 12 July 2022

Hover & click on the images for description

Description

Description:
Randomly play provided tracks defined in CfgMusic and does a 3 seconds fade out. This function takes accTime into account. See also BIS_fnc_jukebox.
Execution:
call
Groups:
Sound

Syntax

Syntax:
[tracklist, delay] call BIS_fnc_music
Parameters:
tracklist: Array of Strings - (Optional, default all game musics) a list of CfgMusic classes
delay: Number - (Optional, default 3) delay in seconds between tracks
Return Value:
Nothing

Examples

Example 1:
[["myMusic1", "myMusic2"], 1] call BIS_fnc_music;
Example 2:
[] call BIS_fnc_music; // will play all game tracks

Additional Information

See also:
playMusic BIS_fnc_jukebox

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note