BIS fnc ambientFlyby: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - ": PositionAGL" to ": Array format PositionAGL") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{ *cc*\| *([^}]+) *\}\}" to "// $1") |
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|r1= [[Boolean]] - [[true]] if function executed successfully. | |r1= [[Boolean]] - [[true]] if function executed successfully. | ||
|x1= <code> | |x1= <code>// spawns a Littlebird that flies from position 200,200,50 to 250,250,75 at altitude 100 and normal speed | ||
[<nowiki/>[200,200,50], [250,250,75]] [[call]] [[BIS_fnc_ambientFlyby]];</code> | [<nowiki/>[200,200,50], [250,250,75]] [[call]] [[BIS_fnc_ambientFlyby]];</code> | ||
Revision as of 11:02, 13 July 2022
Description
- Description:
- Spawns an air unit that moves from point A to point B, never engaging nor being engaged. It is set as captive and will despawn once it reaches its destination.
- Execution:
- call
- Groups:
- Ambient
Syntax
- Syntax:
- [startPos, endPos, altitude, speedMode, classname, side] call BIS_fnc_ambientFlyby
- Parameters:
- startPos: Position - start position of the air unit. The Z value does not matter and is replaced by altitude
- endPos: Array format PositionAGL - end position where the air unit moves to and despawns (through addWaypoint)
- altitude: Number - (Optional, default 100) height at which air unit will spawn and fly above ground level
- speedMode: String - (Optional, default "NORMAL") speed mode at which air unit travels. Possible values are "LIMITED", "NORMAL" and "FULL"
- classname: String - (Optional, default "B_Heli_Light_01_F") vehicle classname defined in CfgVehicles
- side: Side - (Optional, default west) side to which the vehicle belongs
- Return Value:
- Boolean - true if function executed successfully.
Examples
- Example 1:
// spawns a Littlebird that flies from position 200,200,50 to 250,250,75 at altitude 100 and normal speed [[200,200,50], [250,250,75]] call BIS_fnc_ambientFlyby;
- Example 2:
[getPosATL player, getPosATL opforUnit, 400, "FULL", "B_Heli_Light_01_Armed_F", west] call BIS_fnc_ambientFlyby;
Additional Information
- See also:
- createVehicle BIS_fnc_spawnVehicle
Notes
-
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