setDammage: Difference between revisions
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<dd class="notedate"></dd> | <dd class="notedate"></dd> | ||
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt> | <dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt> | ||
<dd class="note">In '''OFP''', setting a unit's damage to a negative value will set it's health to full, but impair their aim | <dd class="note">In '''OFP''', setting a unit's damage to a negative value will set it's health to full, but impair their aim.</dd> | ||
Revision as of 07:02, 3 April 2007
Description
- Description:
- Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. This function is identical to setDamage. setDamage was introduced to fix a spelling error in this operator's name.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
soldier1 setDammage 1
Additional Information
- See also:
- setDamagedamagegetDammage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Ceeeb
- In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim.