BIS fnc initVehicle: Difference between revisions
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|gr1= Vehicles | |gr1= Vehicles | ||
|descr= This function changes the textures, animation sources and/or mass of a given vehicle. | |descr= This function changes the textures, animation sources and/or mass of a given vehicle.<br> | ||
Unless explicitly mentioned , the function will restore the initial state of every animation sources of the given object (see {{Link|#Example 3}}). | |||
|s1= [vehicle, variant, animations, mass] call [[BIS_fnc_initVehicle]] | |s1= [vehicle, variant, animations, mass] call [[BIS_fnc_initVehicle]] | ||
Line 35: | Line 35: | ||
|r1= [[Boolean]] - function success or not | |r1= [[Boolean]] - function success or not | ||
|x1= < | |x1= <sqf>result = [this, "", []] call BIS_fnc_initVehicle;</sqf> | ||
|x2= < | |x2= <sqf>result = [this, ["MyTextureSource1", 0.5, "MyTextureSource2", 0.6], []] call BIS_fnc_initVehicle;</sqf> | ||
|x3= < | |x3= <sqf>result = [this, nil, ["MyAnimationSource1", 0.5, "MyAnimationSource2", 0.7]] call BIS_fnc_initVehicle;</sqf> | ||
|x4= < | |x4= <sqf> | ||
vehicle | // Randomise camo net options with 50% probability | ||
[vehicle player, false, ["showcamonethull", 0.5, "showcamonetturret", 0.5, "showcamonetcannon", 0.5, "showslathull", 0.5]] call BIS_fnc_initVehicle; | |||
</sqf> | |||
|x6= < | |x6= <sqf> | ||
// Force show all camo net options. Use animationNames to get all available animation sources. Vehicles that don't support certain animations are simply ignored. | |||
</ | [vehicle player, false, ["showcamonethull", 1, "showcamonetturret", 1, "showcamonetcannon", 1, "showslathull", 1]] call BIS_fnc_initVehicle; | ||
</sqf> | |||
}} | }} |
Revision as of 13:05, 13 July 2022
Description
- Description:
- This function changes the textures, animation sources and/or mass of a given vehicle.
Unless explicitly mentioned , the function will restore the initial state of every animation sources of the given object (see Example 3). - Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [vehicle, variant, animations, mass] call BIS_fnc_initVehicle
- Parameters:
- vehicle: Object - vehicle to customize
- variant: (Optional, default false)
- Boolean - true to restore default texture source, false to skip texture source change
- Array - Array of texture sources with their probability, to format
["textureSource1", 0.5, "textureSource2", 0.5]
- String - Variant class name - from the configFile >> CfgVehicles or from the missionConfigFile >> CfgVehicleTemplates
- Number - index of the texture source (same as the old system)
- animations: (Optional, default false)
- Boolean - true to restore init phase of every animation sources
- Array - Array of animation sources with their probability, to format
["animationSource1", 0.5, "animationSource2", 0.5]
- String - variant class name - from the configFile >> CfgVehicles or from the missionConfigFile >> CfgVehicleTemplates
- mass: (Optional, default false)
- Return Value:
- Boolean - function success or not
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
- Example 6:
- // Force show all camo net options. Use animationNames to get all available animation sources. Vehicles that don't support certain animations are simply ignored. [vehicle player, false, ["showcamonethull", 1, "showcamonetturret", 1, "showcamonetcannon", 1, "showslathull", 1]] call BIS_fnc_initVehicle;
Additional Information
- See also:
- See also needed
Notes
-
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