BIS fnc initVehicle: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|p2= variant: (Optional, default [[false]]) | |p2= variant: (Optional, default [[false]]) | ||
* [[Boolean]] - [[true]] to restore default texture source, [[false]] to skip texture source change | * [[Boolean]] - [[true]] to restore default texture source, [[false]] to skip texture source change | ||
* [[Array]] - Array of texture sources with their probability, to format | * [[Array]] - Array of texture sources with their probability, to format <sqf inline>["textureSource1", 0.5, "textureSource2", 0.5]</sqf> | ||
* [[String]] - Variant class name - from | * [[String]] - Variant class name - from <sqf inline>configFile >> "CfgVehicles"</sqf> or <sqf inline>missionConfigFile >> "CfgVehicleTemplates"</sqf> (see [[Description.ext#CfgVehicleTemplates|CfgVehicleTemplates]]) | ||
* [[Number]] - index of the texture source (same as the old system) | * [[Number]] - index of the texture source (same as the old system) | ||
|p3= animations: (Optional, default [[false]]) | |p3= animations: (Optional, default [[false]]) | ||
* [[Boolean]] - [[true]] to restore init phase of every animation sources | * [[Boolean]] - [[true]] to restore init phase of every animation sources | ||
* [[Array]] - Array of animation sources with their probability, to format | * [[Array]] - Array of animation sources with their probability, to format <sqf inline>["animationSource1", 0.5, "animationSource2", 0.5]</sqf> | ||
{{Feature|important|If the first element is wrong, it will skip the rest of the animation sources!}} | {{Feature|important|If the first element is wrong, it will skip the rest of the animation sources!}} | ||
* [[String]] - variant class name - from | * [[String]] - variant class name - from <sqf inline>configFile >> "CfgVehicles"</sqf> or <sqf inline>missionConfigFile >> "CfgVehicleTemplates"</sqf> (see [[Description.ext#CfgVehicleTemplates|CfgVehicleTemplates]]) | ||
|p4= mass: (Optional, default [[false]]) | |p4= mass: (Optional, default [[false]]) |
Revision as of 13:06, 13 July 2022
Description
- Description:
- This function changes the textures, animation sources and/or mass of a given vehicle.
Unless explicitly mentioned , the function will restore the initial state of every animation sources of the given object (see Example 3). - Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [vehicle, variant, animations, mass] call BIS_fnc_initVehicle
- Parameters:
- vehicle: Object - vehicle to customize
- variant: (Optional, default false)
- Boolean - true to restore default texture source, false to skip texture source change
- Array - Array of texture sources with their probability, to format ["textureSource1", 0.5, "textureSource2", 0.5]
- String - Variant class name - from configFile >> "CfgVehicles" or missionConfigFile >> "CfgVehicleTemplates" (see CfgVehicleTemplates)
- Number - index of the texture source (same as the old system)
- animations: (Optional, default false)
- Boolean - true to restore init phase of every animation sources
- Array - Array of animation sources with their probability, to format ["animationSource1", 0.5, "animationSource2", 0.5]
- String - variant class name - from configFile >> "CfgVehicles" or missionConfigFile >> "CfgVehicleTemplates" (see CfgVehicleTemplates)
- mass: (Optional, default false)
- Return Value:
- Boolean - function success or not
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
- Example 6:
- // Force show all camo net options. Use animationNames to get all available animation sources. Vehicles that don't support certain animations are simply ignored. [vehicle player, false, ["showcamonethull", 1, "showcamonetturret", 1, "showcamonetcannon", 1, "showslathull", 1]] call BIS_fnc_initVehicle;
Additional Information
- See also:
- See also needed
Notes
-
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