BIS fnc music: Difference between revisions

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|x1= <code><nowiki>[</nowiki>["myMusic1", "myMusic2"], 1] [[call]] [[BIS_fnc_music]];</code>
|x1= <sqf>[["myMusic1", "myMusic2"], 1] call BIS_fnc_music;</sqf>


|x2= <sqf>[] call BIS_fnc_music; // will play all game tracks</sqf>
|x2= <sqf>[] call BIS_fnc_music; // will play all game tracks</sqf>

Revision as of 16:27, 13 July 2022

Hover & click on the images for description

Description

Description:
Randomly play provided tracks defined in CfgMusic and does a 3 seconds fade out. This function takes accTime into account. See also BIS_fnc_jukebox.
Execution:
call
Groups:
Sound

Syntax

Syntax:
[tracklist, delay] call BIS_fnc_music
Parameters:
tracklist: Array of Strings - (Optional, default all game musics) a list of CfgMusic classes
delay: Number - (Optional, default 3) delay in seconds between tracks
Return Value:
Nothing

Examples

Example 1:
[["myMusic1", "myMusic2"], 1] call BIS_fnc_music;
Example 2:
[] call BIS_fnc_music; // will play all game tracks

Additional Information

See also:
playMusic BIS_fnc_jukebox

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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