BIS fnc sideIsFriendly: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>") |
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|r1= [[Boolean]] - True if side B is friendly to side A. | |r1= [[Boolean]] - True if side B is friendly to side A. | ||
|x1= <code>private _isFriendly = [west, | |x1= <code>private _isFriendly = [west, east] [[call]] [[BIS_fnc_sideIsFriendly]]; //Checks if EAST is friendly to WEST.</code> | ||
|seealso= [[getFriend]] [[setFriend]] [[BIS_fnc_sideIsEnemy]] [[Side relations]] | |seealso= [[getFriend]] [[setFriend]] [[BIS_fnc_sideIsEnemy]] [[Side relations]] | ||
}} | }} |
Revision as of 16:56, 13 July 2022
Description
- Description:
- Determines if side B is friendly to side A the way the game engine does it. The relationship table can be found here: Side relations.
- Execution:
- call
- Groups:
- Sides
Syntax
- Syntax:
- [sideA, sideB] call BIS_fnc_sideIsFriendly
- Parameters:
- sideA: Side
- sideB: Side
- Return Value:
- Boolean - True if side B is friendly to side A.
Examples
- Example 1:
private _isFriendly = [west, east] call BIS_fnc_sideIsFriendly; //Checks if EAST is friendly to WEST.
Additional Information
- See also:
- getFriend setFriend BIS_fnc_sideIsEnemy Side relations
Notes
-
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