BIS fnc nearestPosition: Difference between revisions
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{{ | {{RV|type=function | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Positions | ||
| | |descr= Function to find the nearest Object or position from a list, when compared to a given reference. | ||
| [ | |s1= [items, origin] call [[BIS_fnc_nearestPosition]] | ||
| | |p1= items: [[Array]] of [[Object]], [[Location]], [[Group]], [[String]] (marker) '''and/or''' [[Position]] - note that for a group, '''leader's position''' is used | ||
| | |p2= origin: [[Object]], [[Location]], [[Group]], [[String]] (marker) or [[Position]] | ||
| [[ | |r1= [[Object]], [[Location]], [[Group]], [[String]] (marker) or [[Position]] - the closest from ''items'' | ||
< | |x1= <sqf>// Find the nearest marker from player | ||
_nearestMarker = [allMapMarkers, player] call BIS_fnc_nearestPosition;</sqf> | |||
< | |||
< | |x2= <sqf>// Find the nearest marker to trigger using trigger onActivation code | ||
</ | _nearestMarker = [allMapMarkers, thisTrigger] call BIS_fnc_nearestPosition;</sqf> | ||
|seealso= [[nearObjects]] [[nearestObject]] [[nearestObjects]] [[BIS_fnc_nearestPoint]] [[BIS_fnc_nearestNum]] [[BIS_fnc_nearestRoad]] [[BIS_fnc_nearestHelipad]] [[BIS_fnc_isPosBlacklisted]] | |||
}} | |||
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Latest revision as of 17:00, 13 July 2022
Description
- Description:
- Function to find the nearest Object or position from a list, when compared to a given reference.
- Execution:
- call
- Groups:
- Positions
Syntax
- Syntax:
- [items, origin] call BIS_fnc_nearestPosition
- Parameters:
- items: Array of Object, Location, Group, String (marker) and/or Position - note that for a group, leader's position is used
- origin: Object, Location, Group, String (marker) or Position
- Return Value:
- Object, Location, Group, String (marker) or Position - the closest from items
Examples
- Example 1:
- // Find the nearest marker from player _nearestMarker = [allMapMarkers, player] call BIS_fnc_nearestPosition;
- Example 2:
- // Find the nearest marker to trigger using trigger onActivation code _nearestMarker = [allMapMarkers, thisTrigger] call BIS_fnc_nearestPosition;
Additional Information
- See also:
- nearObjects nearestObject nearestObjects BIS_fnc_nearestPoint BIS_fnc_nearestNum BIS_fnc_nearestRoad BIS_fnc_nearestHelipad BIS_fnc_isPosBlacklisted
Notes
-
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