BIS fnc nearestPosition: Difference between revisions

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m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>")
 
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|r1= [[Object]], [[Location]], [[Group]], [[String]] (marker) or [[Position]] - the closest from ''items''
|r1= [[Object]], [[Location]], [[Group]], [[String]] (marker) or [[Position]] - the closest from ''items''


|x1= <code>{{cc|Find the nearest marker from player}}
|x1= <sqf>// Find the nearest marker from player
_nearestMarker = [<nowiki/>[[allMapMarkers]], [[player]]] [[call]] [[BIS_fnc_nearestPosition]];</code>
_nearestMarker = [allMapMarkers, player] call BIS_fnc_nearestPosition;</sqf>


|x2= <code>{{cc|Find the nearest marker to trigger using trigger onActivation code}}
|x2= <sqf>// Find the nearest marker to trigger using trigger onActivation code
_nearestMarker = [<nowiki/>[[allMapMarkers]], [[thisTrigger]]] [[call]] [[BIS_fnc_nearestPosition]];</code>
_nearestMarker = [allMapMarkers, thisTrigger] call BIS_fnc_nearestPosition;</sqf>


|seealso= [[nearObjects]] [[nearestObject]] [[nearestObjects]] [[BIS_fnc_nearestPoint]] [[BIS_fnc_nearestNum]], [[BIS_fnc_nearestRoad]], [[BIS_fnc_nearestHelipad]], [[BIS_fnc_isPosBlacklisted]]
|seealso= [[nearObjects]] [[nearestObject]] [[nearestObjects]] [[BIS_fnc_nearestPoint]] [[BIS_fnc_nearestNum]] [[BIS_fnc_nearestRoad]] [[BIS_fnc_nearestHelipad]] [[BIS_fnc_isPosBlacklisted]]
}}
}}

Latest revision as of 17:00, 13 July 2022

Hover & click on the images for description

Description

Description:
Function to find the nearest Object or position from a list, when compared to a given reference.
Execution:
call
Groups:
Positions

Syntax

Syntax:
[items, origin] call BIS_fnc_nearestPosition
Parameters:
items: Array of Object, Location, Group, String (marker) and/or Position - note that for a group, leader's position is used
origin: Object, Location, Group, String (marker) or Position
Return Value:
Object, Location, Group, String (marker) or Position - the closest from items

Examples

Example 1:
// Find the nearest marker from player _nearestMarker = [allMapMarkers, player] call BIS_fnc_nearestPosition;
Example 2:
// Find the nearest marker to trigger using trigger onActivation code _nearestMarker = [allMapMarkers, thisTrigger] call BIS_fnc_nearestPosition;

Additional Information

See also:
nearObjects nearestObject nearestObjects BIS_fnc_nearestPoint BIS_fnc_nearestNum BIS_fnc_nearestRoad BIS_fnc_nearestHelipad BIS_fnc_isPosBlacklisted

Notes

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