missionStart: Difference between revisions

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[[Category:Scripting Commands|MISSIONSTART]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.96|MISSIONSTART]]
[[Category:Scripting Commands ArmA|MISSIONSTART]]
[[Category:Command_Group:_Mission_Information|MISSIONSTART]]


{{Command|= Comments
|game1= ofp
____________________________________________________________________________________________
|version1= 1.80


| ofpr |= Game name
|game2= ofpe
|version2= 1.00


|1.8|= Game version
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Return when mission started in format [year, month, day, hour, minute, second].
|game4= arma2
|version4= 1.00


'''Works only in multiplayer''', in singleplayer all values are equal to zero → [0,0,0,0,0,0]
|game5= arma2oa
<br><br>
|version5= 1.50
'''NOTE''': Because [[missionStart]] contains the time of the actual start of the mission, it might not be available in ''pre-init'' or ''init'', but is guaranteed to be available in ''post-init''.|= Description
____________________________________________________________________________________________


| '''missionStart''' |= Syntax
|game6= tkoh
|version6= 1.00


|x1= <code>[[setDate]] [[missionStart]];</code> |= Example 1
|game7= arma3
|version7= 0.50


| [[Array]] - real local date and time in [[date]] format|= Return value
|gr1= Mission Information
____________________________________________________________________________________________


| [[date]], [[time]], [[daytime]], [[serverTime]], [[setDate]] |= See also
|descr= Returns date and time when mission started. Because this command returns the time of the actual start of the mission, it might not be available in ''pre-init'' or ''init'', but is guaranteed to be available in ''post-init'' when <sqf inline>time > 0</sqf>.


}}
|mp= Command only has the desired return value in multiplayer.


<h3 style="display:none">Notes</h3>
|s1= [[missionStart]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|r1= [[Array]] format {{hl|[year, month, day, hour, minute, second]}} in multiplayer, which differs from [[date]] format only by seconds. In SP returns {{hl|[0,0,0,0,0,0]}}
</dl>


<h3 style="display:none">Bottom Section</h3>
|x1= <sqf>setDate (missionStart select [0,5]);</sqf>
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
|x2= Set real date:
<dl class="command_description">
<sqf>
<dd class="notedate">Posted on September 25, 2014 - 08:10 (UTC)</dd>
//postInit = 1;
<dt class="note">[[User:Kenoxite|Kenoxite]]</dt>
if (isServer) then
<dd class="note">
{
Returns array with date indicating when the mission has started (after briefing screen). In OFP this command is bugged – it works only in multiplayer on a player‐hosted machine and on a client. In single player it would return [0,0,0,0,0,0] and on a dedicated server – [1970,1,1,0,0,0]. In CWA this command is fixed.
waitUntil { time > 0 };
</dd>
setDate (missionStart select [0, 5]);
</dl>
};
<!-- DISCONTINUE Notes -->
</sqf>


<!-- CONTINUE Notes -->
|seealso= [[date]] [[time]] [[dayTime]] [[serverTime]] [[setDate]] [[systemTime]] [[systemTimeUTC]]
<dl class="command_description">
}}
<dd class="notedate">Posted on December 30, 2014 - 18:15 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
In arma 3 this command returns [0,0,0,0,0,0] in SP, [1970,1,1,0,0,0] on dedicated server and [1970,1,1,0,0,0] initially and then server real time on local headless client. On player clients it shows client's local date and time. Since Arma 3 v1.49 the dedicated server also returns correct mission start date.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 13:25, 25 July 2022

Hover & click on the images for description

Description

Description:
Returns date and time when mission started. Because this command returns the time of the actual start of the mission, it might not be available in pre-init or init, but is guaranteed to be available in post-init when time > 0.
Multiplayer:
Command only has the desired return value in multiplayer.
Groups:
Mission Information

Syntax

Syntax:
missionStart
Return Value:
Array format [year, month, day, hour, minute, second] in multiplayer, which differs from date format only by seconds. In SP returns [0,0,0,0,0,0]

Examples

Example 1:
setDate (missionStart select [0,5]);
Example 2:
Set real date:
//postInit = 1; if (isServer) then { waitUntil { time > 0 }; setDate (missionStart select [0, 5]); };

Additional Information

See also:
date time dayTime serverTime setDate systemTime systemTimeUTC

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note