BIS fnc guiMessage: Difference between revisions
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{{TabView | |||
|selected= 2 | |||
|title1= {{TabView/GameTitle|tkoh}} | |||
|content1= | |||
{{RV|type=function | {{RV|type=function | ||
| | |game1= tkoh | ||
|version1= 1.00 | |||
| | |gr1= GUI | ||
| | |descr= Shows customized native message box to user. | ||
| [ | |s1= [message, header, position, isCancel, parent, pause] spawn [[BIS_fnc_guiMessage]] | ||
| [message, | |p1= message: [[String]], [[Structured Text]] or [[Array]]: | ||
* [[String]] or [[Structured Text]] - message | |||
* [[Array]] - listbox, every item is defined as [[String]] (enabled) or [[String]] in [[Array]] (disabled) | |||
When variable '''BIS_fnc_guiMessage_cursel''' is defined as a [[Number]], item with this index will be selected. | |||
| | |p2= header: [[String]] or [[Structured Text]] - (Optional, default "") header text | ||
| | |p3= position: [[Array]] - (Optional) position in format [x,y,w,h] | ||
| | |p4= isCancel: [[Boolean]] or [[Array]] - (Optional, default [[true]]) [[true]] to display cancel button or array with button texts [okText, cancelText] | ||
| | |p5= parent: [[Display]] - (Optional) parent display | ||
| | |p6= pause: [[Boolean]] - (Optional) [[true]] to pause simulation when message window is open | ||
| | |r1= [[Array]] - [endState, lbId] | ||
* endState: [[Boolean]] - [[true]] when clicked OK button, [[false]] when escaped or clicked on Cancel button | |||
* lbId: [[Number]] - (Optional, returned if listbox was used) selected listbox item | |||
Returned only after message box is closed. | |||
| | |x1= <sqf>["Hello World"] spawn BIS_fnc_guiMessage;</sqf> | ||
| [[ | |x2= [[File:TakeOn BIS_fnc_guiMessage.jpg|right|200px]] | ||
<sqf>["Message", "Header", nil, true] spawn BIS_fnc_guiMessage;</sqf> | |||
| | |x3= <sqf>[["Enabled Item", ["Disabled Item"]], "Header"] spawn BIS_fnc_guiMessage;</sqf> | ||
| | |seealso= [[hintC]] [[BIS_fnc_GUIhint]] | ||
| | |exec= spawn | ||
}} | }} | ||
|title2= {{TabView/GameTitle|arma3}} | |||
|content2= | |||
{{RV|type=function | |||
|game1= arma3 | |||
|version1= 0.50 | |||
|eff= local | |||
|gr1= GUI | |||
|descr= [[File:BIS_fnc_guiMessage.jpg|thumb|[[BIS_fnc_guiMessage]] dialog in {{arma3}}]] | |||
Displays an interactive message dialog in the center of the screen. | |||
{{Feature|important|This function internally utilizes suspension ([[waitUntil]] to be specific) and therefore has to be executed in a [[Scheduler#Scheduled_Environment|scheduled environment]].}} | |||
|exec= call | |||
|s1= [message, header, okButton, cancelButton, parent, useParentBox, pause] call [[BIS_fnc_guiMessage]] | |||
|p1= message: [[String]] or [[Structured Text]] - (Optional, default: "") message | |||
|p2= header: [[String]] - (Optional, default: "") header text | |||
|p3= okButton [[Boolean]] or [[String]] - (Optional, default [[true]]): | |||
* [[Boolean]] - enable the "OK" button | |||
* [[String]] - custom text for the "OK" button | |||
|p4= cancelButton: [[Boolean]] or [[String]] - (Optional, default [[false]]): | |||
* [[Boolean]] - enable the "Cancel" button | |||
* [[String]] - custom text for the "Cancel" button | |||
|p5= parent: [[Display]] - (Optional, default: <sqf inline>[] call BIS_fnc_displayMission</sqf>) parent display | |||
|p6= useParentBox: [[Boolean]] - (Optional, default: [[false]]) try to use control inherited from "RscMessageBox" in parent instead of creating a new one | |||
|p7= pause: [[Boolean]] - (Optional, default: [[true]]) pause simulation while message dialog is open (no effect in multiplayer) | |||
|r1= [[Boolean]] - [[true]] if the "OK" button was pressed, otherwise [[false]]. Returned only after the message box is closed. | |||
|x1= Because this example uses [[spawn]], the return value of [[BIS_fnc_guiMessage]] is lost and can not be used. | |||
<sqf>["Hello World"] spawn BIS_fnc_guiMessage;</sqf> | |||
|x2= <sqf> | |||
private _result = ["Are you sure?", "Confirm", true, true] call BIS_fnc_guiMessage; | |||
if (_result) then { | |||
systemChat "The player is sure."; | |||
} else { | |||
systemChat "The player is not sure."; | |||
}; | |||
</sqf> | |||
|seealso= [[BIS_fnc_GUIhint]] [[BIS_fnc_3DENShowMessage]] [[hintC]] | |||
}} | |||
}} | |||
{{Note | |||
</ | |user= AgentRev | ||
|timestamp= 20140624004300 | |||
|text= Message boxes can be force-closed with: | |||
<sqf>uiNamespace setVariable ["BIS_fnc_guiMessage_status", false];</sqf> | |||
}} | |||
{{Note | |||
|user= Eden | |||
|timestamp= 20160113151600 | |||
|text= Calling this function can cause an game crash. When doing this you have to [[spawn]] the function or add an spawn around it so you can use the result: | |||
<sqf> | |||
[] spawn | |||
{ | |||
private _result = ["Are you sure?", "Confirm", true, true] call BIS_fnc_guiMessage; | |||
// Use _result here | |||
}; | |||
</sqf> | |||
}} | |||
[[ | {{Note | ||
|user= Demellion | |||
|timestamp= 20171101183500 | |||
|text= This function only exists along with mission display ([[findDisplay]] 46). If this function is called before with ''-skipIntro'' parameter enabled (see [[Arma 3: Startup Parameters]]) it will result as [[Void]]. | |||
}} |
Latest revision as of 11:15, 27 July 2022
Take On Helicopters
Arma 3
Description
Syntax
- Syntax:
- [message, header, position, isCancel, parent, pause] spawn BIS_fnc_guiMessage
- Parameters:
- message: String, Structured Text or Array:
- String or Structured Text - message
- Array - listbox, every item is defined as String (enabled) or String in Array (disabled)
- header: String or Structured Text - (Optional, default "") header text
- position: Array - (Optional) position in format [x,y,w,h]
- isCancel: Boolean or Array - (Optional, default true) true to display cancel button or array with button texts [okText, cancelText]
- parent: Display - (Optional) parent display
- pause: Boolean - (Optional) true to pause simulation when message window is open
- Return Value:
- Array - [endState, lbId] Returned only after message box is closed.
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- hintC BIS_fnc_GUIhint
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Description
- Description:
-
Displays an interactive message dialog in the center of the screen.
- Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- [message, header, okButton, cancelButton, parent, useParentBox, pause] call BIS_fnc_guiMessage
- Parameters:
- message: String or Structured Text - (Optional, default: "") message
- header: String - (Optional, default: "") header text
- okButton Boolean or String - (Optional, default true):
- cancelButton: Boolean or String - (Optional, default false):
- parent: Display - (Optional, default: [] call BIS_fnc_displayMission) parent display
- useParentBox: Boolean - (Optional, default: false) try to use control inherited from "RscMessageBox" in parent instead of creating a new one
- pause: Boolean - (Optional, default: true) pause simulation while message dialog is open (no effect in multiplayer)
- Return Value:
- Boolean - true if the "OK" button was pressed, otherwise false. Returned only after the message box is closed.
Examples
- Example 1:
- Because this example uses spawn, the return value of BIS_fnc_guiMessage is lost and can not be used.
- Example 2:
- private _result = ["Are you sure?", "Confirm", true, true] call BIS_fnc_guiMessage; if (_result) then { systemChat "The player is sure."; } else { systemChat "The player is not sure."; };
Additional Information
- See also:
- BIS_fnc_GUIhint BIS_fnc_3DENShowMessage hintC
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 24, 2014 - 00:43 (UTC)
-
Message boxes can be force-closed with:
- Posted on Jan 13, 2016 - 15:16 (UTC)
- Calling this function can cause an game crash. When doing this you have to spawn the function or add an spawn around it so you can use the result:
- Posted on Nov 01, 2017 - 18:35 (UTC)
- This function only exists along with mission display (findDisplay 46). If this function is called before with -skipIntro parameter enabled (see Arma 3: Startup Parameters) it will result as Void.