setLightConePars: Difference between revisions
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Waffle SS. (talk | contribs) No edit summary |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|eff= local | |eff= local | ||
|descr= Sets the lightpoint (directional light {{ | |descr= Sets the lightpoint (directional light {{hl|#lightreflector}})'s cone params. | ||
|s1= lightReflector [[setLightConePars]] [outerAngle, innerAngle, fadeCoef] | |s1= lightReflector [[setLightConePars]] [outerAngle, innerAngle, fadeCoef] | ||
|p1= lightReflector : [[Object]] - Object of class {{ | |p1= lightReflector : [[Object]] - Object of class {{hl|#lightreflector}}) | ||
|p2= outerAngle: [[Number]] | |p2= outerAngle: [[Number]] |
Revision as of 12:07, 27 July 2022
Description
- Description:
- Sets the lightpoint (directional light #lightreflector)'s cone params.
- Groups:
- Lights
Syntax
- Syntax:
- lightReflector setLightConePars [outerAngle, innerAngle, fadeCoef]
- Parameters:
- lightReflector : Object - Object of class #lightreflector)
- outerAngle: Number
- innerAngle: Number
- fadeCoef: Number
- Return Value:
- Nothing
Examples
- Example 1:
- _light setLightConePars [90, 45, 1];
Additional Information
- See also:
- setLightColor setLightAmbient setLightBrightness lightAttachObject lightDetachObject setLightIntensity setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight setLightIR
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 20, 2022 - 07:26 (UTC)
-
Responds to SetLightIntensity not SetLightBrightness:
_light = "#lightreflector" createVehicleLocal (player modelToWorld [0,0.5,0]); _light setLightIntensity 3000; _light setLightAmbient [0,1,0]; _light setLightColor [0,1,0]; _light setLightConePars [45, 10, 1];