Eden Editor: Toolbar: Difference between revisions
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| style="background-color:#333333; text-align:center;"| [[File:3den toolbar steam.png|32px]] | | style="background-color:#333333; text-align:center;"| [[File:3den toolbar steam.png|32px]] | ||
| Open Workshop Scenario Management window, from which you can publish the scenario to the | | Open Workshop Scenario Management window, from which you can publish the scenario to the {{Link|link= http://steamcommunity.com/app/107410/workshop/|text= Steam Workshop}}. Only scenario which is already saved can be published. | ||
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Latest revision as of 16:21, 4 January 2023
The Toolbar is displayed at the top of the Workspace. It provided quick access to commonly used actions and tools.
Toolbar Buttons
Icon | Description |
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Open a dialog to create a new scenario |
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Open a dialog to choose a scenario to open |
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Save the current scenario. If it has not been saved yet, open a dialog to save the scenario with specific name. |
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Open Workshop Scenario Management window, from which you can publish the scenario to the Steam Workshop. Only scenario which is already saved can be published. |
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Undo the last completed action. |
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Redo the last undone action. |
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Toggle the transformation widget off. |
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Toggle the translation widget. |
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Toggle the rotation widget. |
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Toggle the area scaling widget. |
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Toggle the Area Widget. |
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Toggle between global and local coordinate space for the transformation widget.
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Toggle between translation parallel to the surface level and parallel to the sea level.
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Toggle ground snapping. When on, entity will be snapped to the ground surface when it gets near it during translation editing. |
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Toggle or set the translation grid. |
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Toggle or set the rotation grid. |
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Toggle or set the area scaling grid. |
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Open scenario attributes dialog. |
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Toggle between Scene (3D) and Map (2D) view. |
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Toggle flashlight. At night, it will light up the immediate surroundings of the camera. |
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Toggle vision mode.
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Select the scenario phase. |
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Open tutorial dialog. You can pick from various courses which will guide you through basic Editor features. |