BIS fnc unitHeadgear: Difference between revisions

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{{RV|type=function
{{RV|type=function
| arma3|1.48|arg= local


|gr1 = Inventory| Randomise headgear and facewear of a character.
|game1= arma3
{{Feature|important|If the randomization is disabled, only strings parameters will be processed, array will be ignored and considered as false.}}| [unit, headgear, facewear] call BIS_fnc_unitHeadgear|p1= unit: [[Object]]|p2= headgear: [[Boolean]], [[String]] or [[Array]] - (Optional, default [[false]]) can be one of:
|version1= 1.48
 
|arg= local
 
|gr1= Inventory
 
|descr= Randomise headgear and facewear of a character.
{{Feature|important|If the randomization is disabled, only strings parameters will be processed, array will be ignored and considered as false.}}
 
|s1= [unit, headgear, facewear] call [[BIS_fnc_unitHeadgear]]
 
|p1= unit: [[Object]]
 
|p2= headgear: [[Boolean]], [[String]] or [[Array]] - (Optional, default [[false]]) can be one of:
* [[Boolean]] - if [[false]], change nothing to the headgear
* [[Boolean]] - if [[false]], change nothing to the headgear
* [[String]] - valid Headgear class or a valid class from [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]]
* [[String]] - valid Headgear class or a valid class from [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]]
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* [[Boolean]] - if [[false]], change nothing to the facewear
* [[Boolean]] - if [[false]], change nothing to the facewear
* [[String]] - valid facewear class or a valid class from [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]]
* [[String]] - valid facewear class or a valid class from [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]]
* [[Array]] - facewear list with individual probability| [[Boolean]] - [[true]] when done|x1= <code><nowiki>[</nowiki>[[this]]] [[call]] [[BIS_fnc_unitHeadgear]]; {{codecomment| // headgear and face wear, same as [this, [], []]}}</code>|x2= <code><nowiki>[</nowiki>[[this]], [], []] [[call]] [[BIS_fnc_unitHeadgear]]; {{cc|headgear only}}</code>|x3= <code><nowiki>[</nowiki>[[this]], [[nil]], []]  [[call]] [[BIS_fnc_unitHeadgear]]; {{cc|facewear only}}</code>|x4= <code><nowiki>[</nowiki>[[this]], "myTemplate"]  [[call]] [[BIS_fnc_unitHeadgear]]; {{codecomment| // class defined in [[Description.ext#CfgUnitTemplates|Description.ext CfgUnitTemplates]]}}</code>| [[Description.ext#CfgUnitTemplates|Description.ext/CfgUnitTemplates]], [[addGoggles]], [[addHeadgear]]
* [[Array]] - facewear list with individual probability
}}
 
|r1= [[Boolean]] - [[true]] when done


|x1= <sqf>
[this] call BIS_fnc_unitHeadgear; // headgear and face wear, same as [this, [], []]
[this, [], []] call BIS_fnc_unitHeadgear; // headgear only
[this, nil, []] call BIS_fnc_unitHeadgear; // facewear only
[this, "myTemplate"] call BIS_fnc_unitHeadgear; // class defined in Description.ext - CfgUnitTemplates
</sqf>


[[Category:{{Name|arma3}}: Functions|{{uc:unitHeadgear}}]]
|seealso= {{Link|Description.ext#CfgUnitTemplates}} [[addGoggles]] [[addHeadgear]]
}}

Latest revision as of 17:43, 4 January 2023

Hover & click on the images for description

Description

Description:
Randomise headgear and facewear of a character.
If the randomization is disabled, only strings parameters will be processed, array will be ignored and considered as false.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit, headgear, facewear] call BIS_fnc_unitHeadgear
Parameters:
unit: Object
headgear: Boolean, String or Array - (Optional, default false) can be one of:
facewear: Boolean, String or Array - (Optional, default false) can be one of:
Return Value:
Boolean - true when done

Examples

Example 1:
[this] call BIS_fnc_unitHeadgear; // headgear and face wear, same as [this, [], []] [this, [], []] call BIS_fnc_unitHeadgear; // headgear only [this, nil, []] call BIS_fnc_unitHeadgear; // facewear only [this, "myTemplate"] call BIS_fnc_unitHeadgear; // class defined in Description.ext - CfgUnitTemplates

Additional Information

See also:
Description.ext - CfgUnitTemplates addGoggles addHeadgear

Notes

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