underwater: Difference between revisions

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|user= Killzone_Kid
|user= Killzone_Kid
|timestamp= 20170202180800
|timestamp= 20170202180800
|text= This command is quite buggy with objects other than mini-subs. Code in {{HashLink|#Example 2}} is a good alternative.
|text= This command is quite buggy with objects other than mini-subs. Code in {{Link|#Example 2}} is a good alternative.
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Latest revision as of 17:44, 4 January 2023

Hover & click on the images for description

Description

Description:
Returns whether the object is fully underwater.
This command works well with Arma 3 mini-submarines, which was most likely the primary design goal.
Groups:
Object Manipulation

Syntax

Syntax:
underwater object
Parameters:
object: Object - mini-submarine
Return Value:
Boolean - true if submerged

Examples

Example 1:
private _isUnderwater = underwater vehicle player;
Example 2:
private _isHeadUnderwater = eyePos player select 2 < 0;

Additional Information

See also:
isTouchingGround isAbleToBreathe

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Feb 02, 2017 - 18:08 (UTC)
This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.