underwater: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Created page with "{{Command|= Comments ____________________________________________________________________________________________ | arma3 |= Game name |0.50|= Game version ____________________...")
 
m (Text replacement - "{{HashLink" to "{{Link")
 
(50 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 0.50


|0.50|= Game version
|gr1= Object Manipulation
____________________________________________________________________________________________


| Return whether object is fully underwater. |= Description
|descr= Returns whether the object is fully underwater.
____________________________________________________________________________________________
{{Feature|informative|This command works well with Arma 3 mini-submarines, which was most likely the primary design goal.}}


| '''underwater''' unit |= Syntax
|s1= [[underwater]] object


|p1= unit: [[Object]] |= PARAMETER1
|p1= object: [[Object]] - mini-submarine


| [[Boolean]] |= RETURNVALUE
|r1= [[Boolean]] - [[true]] if submerged


|x1= <sqf>private _isUnderwater = underwater vehicle player;</sqf>


|x1= <code>
|x2= <sqf>private _isHeadUnderwater = eyePos player select 2 < 0;</sqf>
</code>|= EXAMPLE1


____________________________________________________________________________________________
|seealso= [[isTouchingGround]] [[isAbleToBreathe]]
}}


| |= SEEALSO
{{Note
 
|user= Killzone_Kid
| |= MPBEHAVIOUR
|timestamp= 20170202180800
____________________________________________________________________________________________
|text= This command is quite buggy with objects other than mini-subs. Code in {{Link|#Example 2}} is a good alternative.
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 17:44, 4 January 2023

Hover & click on the images for description

Description

Description:
Returns whether the object is fully underwater.
This command works well with Arma 3 mini-submarines, which was most likely the primary design goal.
Groups:
Object Manipulation

Syntax

Syntax:
underwater object
Parameters:
object: Object - mini-submarine
Return Value:
Boolean - true if submerged

Examples

Example 1:
private _isUnderwater = underwater vehicle player;
Example 2:
private _isHeadUnderwater = eyePos player select 2 < 0;

Additional Information

See also:
isTouchingGround isAbleToBreathe

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Feb 02, 2017 - 18:08 (UTC)
This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.