BIS fnc exportCfgGroups: Difference between revisions

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# Open the console (CTRL+D in Eden, ESC in Zeus)
# Open the console (CTRL+D in Eden, ESC in Zeus)
# Select the desired object set
# Execute <sqf>[nil,get3DENSelected "" select 0] call BIS_fnc_exportCfgGroups; //Eden
# Execute <sqf>[nil,get3DENSelected "" select 0] call BIS_fnc_exportCfgGroups; //Eden
[nil,nil] call BIS_fnc_exportCfgGroups; //Zeus</sqf>
[nil,nil] call BIS_fnc_exportCfgGroups; //Zeus</sqf>

Latest revision as of 13:37, 25 January 2023

Hover & click on the images for description

Description

Description:
/*

	Description:
	Export group or object composition for use in CfgGroups. The result will be copied to clipboard.

	Parameter(s):
		0: position (for supported types see BIS_fnc_position). Screen center is used by default
		1: objects to be saved. Currently selected objects in curator are used by default
			ARRAY of OBJECTs - specific objects to be saved
			array in format used by nearEntities, which automatically get nearby objects
				0: STRING or ARRAY of STRINGS - object types
				1: NUMBER - radius in metres

	Returns:
	STRING
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
.kju - c
Posted on Jan 25, 2023 - 12:23 (UTC)
How to export objects to a mod/config composition:
  1. Open the console (CTRL+D in Eden, ESC in Zeus)
  2. Select the desired object set
  3. Execute
    [nil,get3DENSelected "" select 0] call BIS_fnc_exportCfgGroups; //Eden [nil,nil] call BIS_fnc_exportCfgGroups; //Zeus
  4. Paste (CTRL+V) in definitions into a text file
  5. Create a config.cpp
  6. Integrate into class CfgGroups/Empty