BIS fnc exportCfgGroups: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(missing step added) |
||
Line 40: | Line 40: | ||
# Open the console (CTRL+D in Eden, ESC in Zeus) | # Open the console (CTRL+D in Eden, ESC in Zeus) | ||
# Select the desired object set | |||
# Execute <sqf>[nil,get3DENSelected "" select 0] call BIS_fnc_exportCfgGroups; //Eden | # Execute <sqf>[nil,get3DENSelected "" select 0] call BIS_fnc_exportCfgGroups; //Eden | ||
[nil,nil] call BIS_fnc_exportCfgGroups; //Zeus</sqf> | [nil,nil] call BIS_fnc_exportCfgGroups; //Zeus</sqf> |
Latest revision as of 13:37, 25 January 2023
Description
- Description:
/* Description: Export group or object composition for use in CfgGroups. The result will be copied to clipboard. Parameter(s): 0: position (for supported types see BIS_fnc_position). Screen center is used by default 1: objects to be saved. Currently selected objects in curator are used by default ARRAY of OBJECTs - specific objects to be saved array in format used by nearEntities, which automatically get nearby objects 0: STRING or ARRAY of STRINGS - object types 1: NUMBER - radius in metres Returns: STRING */
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jan 25, 2023 - 12:23 (UTC)
-
How to export objects to a mod/config composition:
- Open the console (CTRL+D in Eden, ESC in Zeus)
- Select the desired object set
- Execute
- Paste (CTRL+V) in definitions into a text file
- Create a config.cpp
- Integrate into
class CfgGroups/Empty