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Lou Montana (talk | contribs) m (Text replacement - "description.ext" to "description.ext") |
Lou Montana (talk | contribs) m (Text replacement - "[[ArmA:STOVL" to "[[ArmA: Armed Assault: STOVL") |
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* [[raP_File_Format_-_Elite]] | * [[raP_File_Format_-_Elite]] | ||
* [http://www.ofpec.com/forum/index.php?topic=33539 dumpConfig] | * [http://www.ofpec.com/forum/index.php?topic=33539 dumpConfig] | ||
* [[ArmA:STOVL]] | * [[ArmA: Armed Assault: STOVL]] | ||
* [http://www.armatechsquad.com/ArmA2Class/ Visual library] | * [http://www.armatechsquad.com/ArmA2Class/ Visual library] | ||
* [http://forums.bistudio.com/showthread.php?t=73424 How to make a basic Briefing in Arma 2] | * [http://forums.bistudio.com/showthread.php?t=73424 How to make a basic Briefing in Arma 2] |
Revision as of 12:58, 31 January 2023
Alef | |
My Sandbox
User:Alef/Sandbox |
My Contributions
Special:Contributions/Alef |
My OFPEC tag: ALEF | My GitHub
Subpages
Bookmarks
- Category:Arma 3: Editing
- Category:Scripting Commands
- Event Scripts
- Arma 3: Event Handlers
- Arma 3 Actions
- Category:Arma 3: Functions
- Arma 3: Functions Library
- Category:Startup Parameters
- description.ext
- server.cfg
- Arma 3: Respawn
- Code Optimisation
- Arma 3 Advanced Hints (Field Manual)
- CMB:SimplifyTesting
- ArmA: Armed Assault: Reference Lists
- Converting position to map grid
- ArmA: Moves
- Sickboy's MP
- raP_File_Format_-_Elite
- dumpConfig
- ArmA: Armed Assault: STOVL
- Visual library
- How to make a basic Briefing in Arma 2
- Category:Arma 2: Editor Modules
- Arsenal
- Arma 3: Damage Description
Object References
- vehicleVarName obj -> string
- obj setVehicleVarName string
- objects may be allocated without any name, MP slots too (?)
- player is a pointer to a Unit, "isPlayer unit" is true also in MP, not while JIP
- Team_Switch functions will change the player pointer to another unit
- setVariable add a name/value pair to an object address space
- what happens if executed with public=true on a createVehicleLocal'd object ?
- dead bodies of respawning units have the same vehicleName of the player
3DEN
Custom attributes: configfile >> "CfgVehicles" >> (module) >> "Arguments" >> ...
Vehicles Assigments
assignAsDriver - aG eG moveInDriver - aL eG unassignVehicle - aL assignedVehicle - aL assignedVehicleRole - aL
Dump Files
As from build 81423. WER .dmp: WithDataSegs, WithUnloadedModules .mdmp: WithDataSegs, WithIndirectlyReferencedMemory
Include Path
editor: mission.island\aaa\bbb\ccc init.sqf #include "\ aaa\file.sqf" file.sqf #include "\x" -> C:\<profile>\missions\mission.island\aaa\x #include "x" -> C:\<profile>\missions\mission.island\aaa\x #include "x\y" -> C:\<profile>\missions\mission.island\aaa\x\y #include "..\x" -> C:\<profile>\missions\mission.island\aaa\..\x #include "..\x\y" -> C:\<profile>\missions\mission.island\aaa\..\x\y sp: missions\__cur_sp.island\aaa\x