Bug or Feature – ArmA: Armed Assault

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=Bug of Feature?=
=Bug of Feature?=


==Introduction==
== Introduction ==
At times it might not be quite clear whether certain features or behaviours are bugs, planned features, engine limitations, or just false expectations due to confusing documention.
At times it might not be quite clear whether certain features or behaviors are bugs, planned features, engine limitations, or just false expectations due to confusing documentation.


For those cases, this list has been created.
For those cases, this list has been created.


If you come across features where one of the above criteria might apply, put it here first, and then, once it has been determined to be a true bug, it will then be moved to the official bug list.
If you come across features where one of the above criteria might apply, put it here first, and then, once it has been determined to be a true bug, it will then be moved to the official bug list.
'''Please do not use this list to file obvious bugs or feature requests!'''


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==General Issues==
== General Issues ==
 
==AI Issues==
In the second mission where I have to be an AT insurgent and must destroy 5 tanks:
 
I fired 3 ATs. Got 2 extra from an ammo dump.
Killed a man guarding the route to the 2 last tanks I have to destory.
After getting his ammo I don't have my US automatic rifle in my hands. My hands look like I carry the rif;e but I don't see it.
However I can should - I see a cross. Yet when I use my visor nothing shows at all and I don't know where to should.
Again I can should shot, but I can see the file.


After getting an AK from a dead enemy I can see the weapon visually.
== AI Issues ==


Of course the AK is'nt better for good aiming.
== Audio Issues ==
*If you active hardware acceleration and that the vehicle/chopper/or what else mechanic is behind you, their sound is suddenly lower without any reason -[[User:Paul-Hewson|Paul-Hewson]]


Cheers UKoppie (ANdre Koppers)
== Collision Issues ==


==Audio Issues==
== Control Issues ==
* When switching in a tank from driver to gunner, the low part of the tank is doing circle without moving. -[[User:Paul-Hewson|Paul-Hewson]]
It's a new feature of 1.08, it is the same if you "eject" from all ground vehicle, engine still on :) -[[User:Paul-Hewson|Paul-Hewson]]


==Collision Issues==
== Editing & Scripting ==
 
==Control Issues==
* Unable to get off roofs. [http://youtube.com/watch?v=Yu38aAUWNXI video] [1.03.5116 demo]  -[[User:Armaaa|Armaaa]]
 
==Editing & Scripting==
* [[exit]] doesn't terminate an SQF script. [1.02] --[[User:Kronzky|Kronzky]] 00:17, 16 January 2007 (CET)
* [[setFriend]] will not make ''anybody'' an enemy, even if the value is set to zero. [1.02] --[[User:Kronzky|Kronzky]] 20:57, 16 January 2007 (CET)
* [[setFriend]] will not make ''anybody'' an enemy, even if the value is set to zero. [1.02] --[[User:Kronzky|Kronzky]] 20:57, 16 January 2007 (CET)
* [[surfaceType]] will always return either "#GRASSSOUTH", "#GRASSGENERAL", or "#SANDGENERAL" even inside buildings or in water. --[[User:Kronzky|Kronzky]] 04:26, 31 January 2007 (CET)
* [[surfaceType]] will always return either "#GRASSSOUTH", "#GRASSGENERAL", or "#SANDGENERAL" even inside buildings or in water. --[[User:Kronzky|Kronzky]] 04:26, 31 January 2007 (CET)


==Island & Object Issues==
== Island & Object Issues ==
* Tanks engines start up again when i fire and when i switch to gunner or commander the engine keeps running. MrD 1.08


==Mission Issues==
== Mission Issues ==
* On the demo CTF mission the bluefor truck is respawning. Why is that the only one? [http://youtube.com/watch?v=i3VTdhXmZsM video] [1.03.5116 demo] -[[User:Armaaa|Armaaa]]
* On the demo CTF mission the bluefor truck is respawning. Why is that the only one? {{Link|http://youtube.com/watch?v{{=}}i3VTdhXmZsM|video}} [1.03.5116 demo] -[[User:Armaaa|Armaaa]]


==Multi Player Issues==
== Multi Player Issues ==
* At the server browser there should be an option to filter out incompatibile server versions. [1.04.5121]  -[[User:Armaaa|Armaaa]]


==Dedicated Server Issues==
== Dedicated Server Issues ==


==Performance Issues==
== Performance Issues ==


==Physics Issues==
== Physics Issues ==


==Units/Vehicles==
== Visual Issues ==
* Ka50 Hokum as coaxial rotor helicopter has ability to perform a pedal (flat) turn within the full flight speed range. (official kamov.ru information) [1.05]  -[[User:Klamacz|klamacz]]
* When i fire FFAR in to the light blue sea ,the splash fills up the windscreen, this happens from all altitudes! {{Link|http://dke.belgianeliteforce.be/blems/a10.jpg|Image}}
* Ka50 Hokum should have 230 ammo AP and 230 ammo HP for 30mm cannon. (official kamov.ru information) [1.05]  -[[User:Klamacz|klamacz]]
* Sometimes it is too dark to look without night vision, and the night visions picture is also unusable. [1.04.5121]  -[[User:Armaaa|Armaaa]]
 
==Visual Issues==
* Sometimes it's too dark to look without night vision, and the night visions picture is also unusable. [1.04.5121]  -[[User:Armaaa|Armaaa]]
: Maybe you set your gamma/contrast settings too low? --[[User:Messiah2|Messiah(UA)]] 15:15, 21 February 2007 (CET)
: Maybe you set your gamma/contrast settings too low? --[[User:Messiah2|Messiah(UA)]] 15:15, 21 February 2007 (CET)
:: No, it's happening at night. -[[User:Armaaa|Armaaa]]
:: No, it is happening at night. -[[User:Armaaa|Armaaa]]
 
Since the menu, the game engine has a horrible bug: the sky is twinkling pieces in black and white. when the mission is in sunset, the twinkling pieces are yellow. by the way, sometimes, suddenly, the entire screen looks a bit more dark, and backs to the normal color scheme, except the sky, obviously.
(arma 1.04/win xp sp2 - abit kn9/athlon 64 x2/bfg 8800gts)


==Weapons==
== Weapons ==


[[Category:ArmA: Troubleshooting|{{PAGENAME}}]]
{{GameCategory|arma1|Troubleshooting}}

Latest revision as of 17:42, 28 April 2023

Bug of Feature?

Introduction

At times it might not be quite clear whether certain features or behaviors are bugs, planned features, engine limitations, or just false expectations due to confusing documentation.

For those cases, this list has been created.

If you come across features where one of the above criteria might apply, put it here first, and then, once it has been determined to be a true bug, it will then be moved to the official bug list.

Please do not use this list to file obvious bugs or feature requests!


General Issues

AI Issues

Audio Issues

  • If you active hardware acceleration and that the vehicle/chopper/or what else mechanic is behind you, their sound is suddenly lower without any reason -Paul-Hewson

Collision Issues

Control Issues

  • When switching in a tank from driver to gunner, the low part of the tank is doing circle without moving. -Paul-Hewson

It's a new feature of 1.08, it is the same if you "eject" from all ground vehicle, engine still on :) -Paul-Hewson

Editing & Scripting

  • setFriend will not make anybody an enemy, even if the value is set to zero. [1.02] --Kronzky 20:57, 16 January 2007 (CET)
  • surfaceType will always return either "#GRASSSOUTH", "#GRASSGENERAL", or "#SANDGENERAL" even inside buildings or in water. --Kronzky 04:26, 31 January 2007 (CET)

Island & Object Issues

  • Tanks engines start up again when i fire and when i switch to gunner or commander the engine keeps running. MrD 1.08

Mission Issues

  • On the demo CTF mission the bluefor truck is respawning. Why is that the only one? video [1.03.5116 demo] -Armaaa

Multi Player Issues

Dedicated Server Issues

Performance Issues

Physics Issues

Visual Issues

  • When i fire FFAR in to the light blue sea ,the splash fills up the windscreen, this happens from all altitudes! Image
  • Sometimes it is too dark to look without night vision, and the night visions picture is also unusable. [1.04.5121] -Armaaa
Maybe you set your gamma/contrast settings too low? --Messiah(UA) 15:15, 21 February 2007 (CET)
No, it is happening at night. -Armaaa

Weapons