BIS fnc keyHold: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Interaction | ||
|eff= local | |||
|descr= Allows for hold button interactions. Hold action is started by pressing {{Controls|Space}}. | |||
| | |s1= [description, duration, condition, arguments, loaded] spawn [[BIS_fnc_keyHold]] | ||
|p1= description: [[String]] - description of the performed action, displayed inside the progress bar. | |||
|p2= duration: [[Number]] - (Optional, default 2) action duration | |||
|p3= condition: [[Code]] or [[String]] - (Optional, default <sqf inline>{ true }</sqf>) condition that must be met for the action to display | |||
|[] | |p4= arguments: [[Array]] - (Optional, default <sqf inline>[]</sqf>) arguments passed to the condition | ||
| | |p5= loaded: [[Boolean]] - (Optional, default [[false]]) defines if function is already loaded. This is handled by the function | ||
| | |r1= | ||
* [[spawn]]: [[Script Handle]] | |||
* [[call]]: [[true]] if action was successful or [[false]] if it was interrupted. | |||
|x1= < | |x1= <sqf>["Hold that key!", 2, { alive player }] spawn BIS_fnc_keyHold;</sqf> | ||
| | | |x2= Function can be called in [[Scheduler#Scheduled_Environment|scheduled environment]] to return values and be used for further code execution. | ||
<sqf> | |||
0 spawn { | |||
private _success = ["Hold that key!", 2, { alive player }] call BIS_fnc_keyHold; | |||
if (_success) then { hint "Function executed" } else { hint "Function interrupted" }; | |||
}; | |||
</sqf> | |||
|exec= spawn | |||
|seealso= [[BIS_fnc_holdActionAdd]] [[BIS_fnc_holdKey]] | |||
}} | }} | ||
Latest revision as of 13:59, 24 May 2023
Description
- Description:
- Allows for hold button interactions. Hold action is started by pressing Space.
- Execution:
- spawn
- Groups:
- Interaction
Syntax
- Syntax:
- [description, duration, condition, arguments, loaded] spawn BIS_fnc_keyHold
- Parameters:
- description: String - description of the performed action, displayed inside the progress bar.
- duration: Number - (Optional, default 2) action duration
- condition: Code or String - (Optional, default { true }) condition that must be met for the action to display
- arguments: Array - (Optional, default []) arguments passed to the condition
- loaded: Boolean - (Optional, default false) defines if function is already loaded. This is handled by the function
- Return Value:
-
- spawn: Script Handle
- call: true if action was successful or false if it was interrupted.
Examples
- Example 1:
- Example 2:
- Function can be called in scheduled environment to return values and be used for further code execution.
Additional Information
- See also:
- BIS_fnc_holdActionAdd BIS_fnc_holdKey
Notes
-
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