Dynamic Groups – Arma 3

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<div class="float-right">[[File:arma3_DynamicGroups.jpg|thumb|center|alt= Dynamic Groups|Dynamic Groups]]</div>
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=<div class="center" style="width: auto; margin-left: auto; margin-right: auto;">DYNAMIC GROUPS</div>=


[[File:-Arma 3- DynamicGroups.jpg|thumb|center|alt=Dynamic Groups|Dynamic Groups]]
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== Installation ==
== Installation ==
To add Dynamic Groups functionality to your mission do the following steps:
==== InitServer.sqf ====
Create a file in your mission root folder and name it '''initServer.sqf''' (if you don't have it there already). This file is executed only on the server, when the mission starts.
Onto this file, copy & paste the following line, which will make the server initialize the Dynamic Groups framework.


Option 1
To add the Dynamic Groups functionality to your mission do the following steps:
<syntaxhighlight lang="cpp">
["Initialize"] call BIS_fnc_dynamicGroups; // Initializes the Dynamic Groups framework
</syntaxhighlight>


Option 2
<syntaxhighlight lang="cpp">
["Initialize", [true]] call BIS_fnc_dynamicGroups; // Initializes the Dynamic Groups framework and groups led by a player at mission start will be registered
</syntaxhighlight>
Note that, this function has no effect if called in a machine which is not the server.


Create a file in the mission root directory named [[Event Scripts#initServer.sqf|initServer.sqf]] (if you don't have it there already).
This file is executed only on the server, when the mission starts.


Into this file, copy & paste one of these two lines to make the server initialise the Dynamic Groups framework:
<sqf>
["Initialize"] call BIS_fnc_dynamicGroups; // initialises the Dynamic Groups framework
// or
["Initialize", [true]] call BIS_fnc_dynamicGroups; // initialises the Dynamic Groups framework and groups led by a player at mission start will be registered
</sqf>


==== InitPlayerLocal.sqf ====
Create another file in your mission root folder and name it '''initPlayerLocal.sqf'''. (if you don't have it there already). This file is executed only by machines which have a human player when the mission starts, which means everyone but a dedicated server, will actually execute this file.
Onto this file, copy & paste the following line, which will make a client/player initialize the Dynamic Groups framework.


Option 1:
Create another file in the mission root directory named [[Event Scripts#initPlayerLocal.sqf|initPlayerLocal.sqf]] (if you don't have it there already).
<syntaxhighlight lang="cpp">
This file is executed only by machines which have a human player when the mission starts (every machine  but a dedicated server or a [[Arma 3: Headless Client|headless client]] - see [[hasInterface]]).
["InitializePlayer", [player]] call BIS_fnc_dynamicGroups; // Initializes the player/client side Dynamic Groups framework
</syntaxhighlight>


Option 2:
Into this file, copy & paste one of these two lines to make a client/player initialise the Dynamic Groups framework:
<syntaxhighlight lang="cpp">
<sqf>
["InitializePlayer", [player, true]] call BIS_fnc_dynamicGroups; // Initializes the player/client side Dynamic Groups framework and registers the player group
["InitializePlayer", [player]] call BIS_fnc_dynamicGroups; // initialises the player/client side Dynamic Groups framework
</syntaxhighlight>
// or
["InitializePlayer", [player, true]] call BIS_fnc_dynamicGroups; // initialises the player/client side Dynamic Groups framework and registers the player group
</sqf>




== Dynamic Groups Interface Access ==


== Accessing the Dynamic Groups interface ==
The Dynamic Groups interface is tied to the '''TeamSwitch''' action, and its default keybind is {{Controls|U}}.
The Dynamic Groups interface is tied to '''TeamSwitch''' action, and it is default keybind is '''U'''.
 




== Additional Functionality ==
== Additional Functionality ==


If you would like to register a group manually (same as a player clicking '''CREATE''' button in the UI) use '''RegisterGroup'''. Please note that the leader you pass, must be the actual leader of the given group, for example:
If you would like to register a group manually (same as a player clicking the '''CREATE''' button in the UI) use '''RegisterGroup'''.
<syntaxhighlight lang="cpp">
Please note that the leader you pass must be the actual leader of the given group, for example:
<sqf>
if (isServer) then
if (isServer) then
{
{
  private _group = group player;
private _group = group player;
  private _leader = leader _group;
private _leader = leader _group;
  private _data = [nil, "Awesome Group", false]; // [<Insignia>, <Group Name>, <Private>]
private _data = [nil, "Awesome Group", false]; // [<Insignia>, <Group Name>, <Private>]


  ["RegisterGroup", [_group, _leader, _data]] call BIS_fnc_dynamicGroups;
["RegisterGroup", [_group, _leader, _data]] call BIS_fnc_dynamicGroups;
};
};
</syntaxhighlight>
</sqf>
 
{{Feature|informative|See [[BIS_fnc_dynamicGroups]] in the Functions Viewer for more sub-functions and their parameters.}}


See '''BIS_fnc_dynamicGroups''' in Functions Viewer or [[BIS_fnc_dynamicGroups]] for more sub-functions and their parameters:


{{GameCategory|arma3|Editing}}
{{GameCategory|arma3|Editing}}
[[Category:Introduced with Arma 3 version 1.42]]
[[Category:Introduced with Arma 3 version 1.42]]

Latest revision as of 20:54, 27 May 2023

Dynamic Groups
Dynamic Groups

Arma 3 logo black.png1.42


Installation

To add the Dynamic Groups functionality to your mission do the following steps:


Create a file in the mission root directory named initServer.sqf (if you don't have it there already). This file is executed only on the server, when the mission starts.

Into this file, copy & paste one of these two lines to make the server initialise the Dynamic Groups framework:

["Initialize"] call BIS_fnc_dynamicGroups; // initialises the Dynamic Groups framework // or ["Initialize", [true]] call BIS_fnc_dynamicGroups; // initialises the Dynamic Groups framework and groups led by a player at mission start will be registered


Create another file in the mission root directory named initPlayerLocal.sqf (if you don't have it there already). This file is executed only by machines which have a human player when the mission starts (every machine but a dedicated server or a headless client - see hasInterface).

Into this file, copy & paste one of these two lines to make a client/player initialise the Dynamic Groups framework:

["InitializePlayer", [player]] call BIS_fnc_dynamicGroups; // initialises the player/client side Dynamic Groups framework // or ["InitializePlayer", [player, true]] call BIS_fnc_dynamicGroups; // initialises the player/client side Dynamic Groups framework and registers the player group


Dynamic Groups Interface Access

The Dynamic Groups interface is tied to the TeamSwitch action, and its default keybind is U.


Additional Functionality

If you would like to register a group manually (same as a player clicking the CREATE button in the UI) use RegisterGroup. Please note that the leader you pass must be the actual leader of the given group, for example:

if (isServer) then { private _group = group player; private _leader = leader _group; private _data = [nil, "Awesome Group", false]; // [<Insignia>, <Group Name>, <Private>] ["RegisterGroup", [_group, _leader, _data]] call BIS_fnc_dynamicGroups; };

See BIS_fnc_dynamicGroups in the Functions Viewer for more sub-functions and their parameters.