forceFollowRoad: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " {3,}\|" to " |") |
m (added seeAlso) |
||
(9 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| | |game1= arma3 | ||
|version1= 1.64 | |||
|1.64 | |||
|gr1= Unit Control | |gr1= Unit Control | ||
| Forces the vehicle to stay on road. | |descr= Forces the vehicle to stay on road. | ||
| vehicle | |s1= vehicle [[forceFollowRoad]] state | ||
|p1= vehicle: [[Object]] - vehicle | |p1= vehicle: [[Object]] - vehicle | ||
Line 15: | Line 14: | ||
|p2= state: [[Boolean]] - true: Force on road, false: default behaviour | |p2= state: [[Boolean]] - true: Force on road, false: default behaviour | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
| [[setConvoySeparation]] | |x1= <sqf>car forceFollowRoad true;</sqf> | ||
|seealso= [[setConvoySeparation]] [[limitSpeed]] [[setDriveOnPath]] [[useAISteeringComponent]] | |||
}} | }} | ||
Latest revision as of 13:44, 5 August 2023
Description
- Description:
- Forces the vehicle to stay on road.
- Groups:
- Unit Control
Syntax
- Syntax:
- vehicle forceFollowRoad state
- Parameters:
- vehicle: Object - vehicle
- state: Boolean - true: Force on road, false: default behaviour
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note