limitSpeed

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Introduced with Armed Assault version 1.00
  

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Limit speed of given vehicle or person to given value (in km/h).

Syntax

Syntax:
objectName limitSpeed speed
Parameters:
objectName: Object
speed: Number
Return Value:
Nothing

Examples

Example 1:
// Adjust "speedLimit" variable to change limited speed. (A3 1.24 we don't need loop for a continus effect, limitSpeed alone is enough.) _this setVariable ["speedLimit", 200]; _nul = _this spawn { while {canMove _this} do { _this limitSpeed (_this getVariable "speedLimit"); sleep 0.1; }; };
Example 2:
["SpeedObserver","onEachFrame",{hintSilent format ["%1",speed vehicle MyVehicle]},[]] call BIS_fnc_addStackedEventHandler; sleep 10; MyVehicle limitSpeed 5; //Watch the effect of this command.

Additional Information

Multiplayer:
-
See also:
speed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 9 February 2008
Kronzky
(A1 1.08.5163)Has only an temporary effect on the vehicle specified (i.e. vehicle goes back to its previous speed right away). So, in order for this command to have a real, noticeable effect, it would have to be issued continuously (e.g. via a script loop, but in A3 1.24 it's unnecessary).
Posted on 29 July 2014
ffur2007slx2_5
(A3 1.24)To clarify, limitSpeed only do effect on non-player controlled AI units, it has continuous effect and AI won’t break through the speed limitation until one is contacted, engaged or regrouped.

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