forceFollowRoad: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (added seeAlso)
 
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{{RV|type=command
{{RV|type=command


| A3
|game1= arma3
 
|version1= 1.64
|1.64


|gr1= Unit Control
|gr1= Unit Control


| Forces the vehicle to stay on road.
|descr= Forces the vehicle to stay on road.


| vehicle '''forceFollowRoad''' state
|s1= vehicle [[forceFollowRoad]] state


|p1= vehicle: [[Object]] - vehicle
|p1= vehicle: [[Object]] - vehicle
Line 15: Line 14:
|p2= state: [[Boolean]] - true: Force on road, false: default behaviour
|p2= state: [[Boolean]] - true: Force on road, false: default behaviour


| [[Nothing]]
|r1= [[Nothing]]
 
|x1= <code>car [[forceFollowRoad]] [[true]];</code>


| [[setConvoySeparation]],[[limitSpeed]], [[setDriveOnPath]]
|x1= <sqf>car forceFollowRoad true;</sqf>
 
|seealso= [[setConvoySeparation]] [[limitSpeed]] [[setDriveOnPath]] [[useAISteeringComponent]]
}}
}}
{{GameCategory|arma3|Scripting Commands}}

Latest revision as of 13:44, 5 August 2023

Hover & click on the images for description

Description

Description:
Forces the vehicle to stay on road.
Groups:
Unit Control

Syntax

Syntax:
vehicle forceFollowRoad state
Parameters:
vehicle: Object - vehicle
state: Boolean - true: Force on road, false: default behaviour
Return Value:
Nothing

Examples

Example 1:
car forceFollowRoad true;

Additional Information

See also:
setConvoySeparation limitSpeed setDriveOnPath useAISteeringComponent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note