setAngularVelocityModelSpace: Difference between revisions

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(Created page with "{{RV|type=command |game1= arma3 |version1= 2.16 |arg= local |eff= global |gr1= Object Manipulation |descr= Sets the angular velocity of the object in model space as a 3D...")
 
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|x1= <sqf>myHeli setAngularVelocityModelSpace [0,0,1]; // will cause the helicopter to spin around its main rotor shaft</sqf>
|x1= <sqf>myHeli setAngularVelocityModelSpace [0,0,1]; // will cause the helicopter to spin around its main rotor shaft</sqf>


|seealso= [[setVelocity]] [[setAngularVelocity]] [[angularVelocity]]
|seealso= [[setVelocity]] [[setAngularVelocity]] [[angularVelocity]] [[angularVelocityModelSpace]]
}}
}}

Revision as of 13:12, 15 September 2023

Hover & click on the images for description

Description

Description:
Sets the angular velocity of the object in model space as a 3D vector. The units are in Rad/s and rotations are clockwise.
Groups:
Object Manipulation

Syntax

Syntax:
obj setAngularVelocityModelSpace vector
Parameters:
obj: Object
vector: Array in format Vector3D - angular velocity of the object in model space.
Return Value:
Nothing

Examples

Example 1:
myHeli setAngularVelocityModelSpace [0,0,1]; // will cause the helicopter to spin around its main rotor shaft

Additional Information

See also:
setVelocity setAngularVelocity angularVelocity angularVelocityModelSpace

Notes

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