setAngularVelocityModelSpace: Difference between revisions
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(Created page with "{{RV|type=command |game1= arma3 |version1= 2.16 |arg= local |eff= global |gr1= Object Manipulation |descr= Sets the angular velocity of the object in model space as a 3D...") |
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|x1= <sqf>myHeli setAngularVelocityModelSpace [0,0,1]; // will cause the helicopter to spin around its main rotor shaft</sqf> | |x1= <sqf>myHeli setAngularVelocityModelSpace [0,0,1]; // will cause the helicopter to spin around its main rotor shaft</sqf> | ||
|seealso= [[setVelocity]] [[setAngularVelocity]] [[angularVelocity]] | |seealso= [[setVelocity]] [[setAngularVelocity]] [[angularVelocity]] [[angularVelocityModelSpace]] | ||
}} | }} |
Revision as of 13:12, 15 September 2023
Description
- Description:
- Sets the angular velocity of the object in model space as a 3D vector. The units are in Rad/s and rotations are clockwise.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- obj setAngularVelocityModelSpace vector
- Parameters:
- obj: Object
- vector: Array in format Vector3D - angular velocity of the object in model space.
- Return Value:
- Nothing
Examples
- Example 1:
- myHeli setAngularVelocityModelSpace [0,0,1]; // will cause the helicopter to spin around its main rotor shaft
Additional Information
Notes
-
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