gearSlotData: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2oa
|version1= 1.62


|1.00|= Game version
|game2= tkoh
____________________________________________________________________________________________
|version2= 1.00


| Returns gear slot item name. |= Description
|game3= arma3
____________________________________________________________________________________________
|version3= 0.50


| '''gearSlotData''' control |= Syntax
|gr1= Unit Inventory


|p1= control: [[Control]] -  |= PARAMETER1
|gr2= GUI Control


|p2= |= PARAMETER2
|descr= Returns gear slot item name.


|p3= |= PARAMETER3
|s1= [[gearSlotData]] control


| [[String]] |= RETURNVALUE
|p1= control: [[Control]] - CT_ITEMSLOT 103


|r1= [[String]]


|x1= <code>(example)</code>|= EXAMPLE1
|x1= <sqf>gearSlotData _myControl;</sqf>


____________________________________________________________________________________________
|x2= Open any ammobox and click by any gear slots:
<sqf>
private "_display";
disableSerialization;


|  |= SEEALSO
waitUntil {
_display = findDisplay 106;
! isNull _display;
};


|  |= MPBEHAVIOUR
uiNamespace setVariable ["/TAG/RscDisplayGear/SlotDataEH", {
____________________________________________________________________________________________
_weaponName = gearSlotData (_this select 0);
}}
_conf = configFile >> _confSection >> _weaponName;
_name = getText (_conf >> "displayName");
_desc = getText (_conf >> "Library" >> "libTextDesc");
_image = getText (_conf >> "picture");
hint parseText format [
"<t size='1.3' align='center' shadow='true' shadowColor='#000000'>%1</t><br><img image='%2' size='6' align='center' /><br>%3<br>%4",
_name, _image, _desc
];
}];


<h3 style='display:none'>Notes</h3>
for "_i" from 107 to 145 do {
<dl class='command_description'>
_display displayCtrl _i ctrlAddEventHandler ["ButtonClick",
<!-- Note Section BEGIN -->
format [
"_confSection = '%1'; _this call (uiNamespace getVariable '/TAG/RscDisplayGear/SlotDataEH');",
if (_i >= 109 && _i <= 129) then { "CfgMagazines" } else { "CfgWeapons" }
]
];
};
</sqf>


<!-- Note Section END -->
|seealso= [[gearSlotAmmoCount]] [[gearIDCAmmoCount]]
</dl>
}}
 
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 12:05, 9 October 2023

Hover & click on the images for description

Description

Description:
Returns gear slot item name.
Groups:
Unit InventoryGUI Control

Syntax

Syntax:
gearSlotData control
Parameters:
control: Control - CT_ITEMSLOT 103
Return Value:
String

Examples

Example 1:
gearSlotData _myControl;
Example 2:
Open any ammobox and click by any gear slots:
private "_display"; disableSerialization; waitUntil { _display = findDisplay 106; ! isNull _display; }; uiNamespace setVariable ["/TAG/RscDisplayGear/SlotDataEH", { _weaponName = gearSlotData (_this select 0); _conf = configFile >> _confSection >> _weaponName; _name = getText (_conf >> "displayName"); _desc = getText (_conf >> "Library" >> "libTextDesc"); _image = getText (_conf >> "picture"); hint parseText format [ "<t size='1.3' align='center' shadow='true' shadowColor='#000000'>%1</t><br><img image='%2' size='6' align='center' /><br>%3<br>%4", _name, _image, _desc ]; }]; for "_i" from 107 to 145 do { _display displayCtrl _i ctrlAddEventHandler ["ButtonClick", format [ "_confSection = '%1'; _this call (uiNamespace getVariable '/TAG/RscDisplayGear/SlotDataEH');", if (_i >= 109 && _i <= 129) then { "CfgMagazines" } else { "CfgWeapons" } ] ]; };

Additional Information

See also:
gearSlotAmmoCount gearIDCAmmoCount

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note