BIS fnc fireSupport: Difference between revisions

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|s1= [arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn [[BIS_fnc_fireSupport]]
|s1= [arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn [[BIS_fnc_fireSupport]]


|p1= arty: [[Object]] - Artillery unit.
|p1= arty: [[Object]] - artillery unit.


|p2= target: [[Position]] or [[Object]] or [[String]] - Target position, can be object/position 3D or marker name
|p2= target: [[Position]] or [[Object]] or [[String]] - Target position, can be object/position 3D or marker name

Revision as of 12:40, 8 November 2023

Hover & click on the images for description

Description

Description:
Mortar/artillery fire support.
Execution:
call
Groups:
SupportsCombat

Syntax

Syntax:
[arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn BIS_fnc_fireSupport
Parameters:
arty: Object - artillery unit.
target: Position or Object or String - Target position, can be object/position 3D or marker name
mag: String - Magazine (if left empy, first magazine available will be used)
radius: Number - Radius of target area in meters
rounds: Number - Number of rounds to be fired
delay: Array or Number - Delay between rounds:
conditionEnd: Code - Condition to end bombardment before all rounds are fired
safezone: Number - Safezone radius - minimal distance from the target position where shells may be directed at
Return Value:
Boolean - true if successful

Examples

Example 1:
[BIS_Mortar, [3600,3600,0], "", 100, 24, 10] spawn BIS_fnc_fireSupport;
Example 2:
[BIS_Mortar, BIS_Player, "8Rnd_82mm_Mo_shells", 100, 24, 10] spawn BIS_fnc_fireSupport;
Example 3:
[BIS_Mortar, "BIS_mrkTargetArea", "8Rnd_82mm_Mo_shells", 100, 24, 10, { BIS_Player distance BIS_EscapeZone < 100 }] spawn BIS_fnc_fireSupport;

Additional Information

See also:
BIS_fnc_fireSupportCluster BIS_fnc_fire BIS_fnc_fireSupportVirtual

Notes

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