getOpticsMode: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *C([a-eg-z])" to "$1 - c$2") |
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|game1= arma3 | |game1= arma3 | ||
|version1= 2.10 | |version1= 2.10 | ||
|gr1= | |gr1= Object Manipulation | ||
|descr= Returns the class name of the current optic mode of the current weapon. | |descr= Returns the class name of the current optic mode of the current weapon. | ||
|s1= [[getOpticsMode]] | |s1= unit [[getOpticsMode]] slot | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| | |p2= slot: [[Number]] - can be one of: | ||
* 0 - [[currentWeapon|Current weapon]] | |||
* 1 - [[primaryWeapon|Primary weapon]] | |||
* 2 - [[secondaryWeapon|Secondary weapon]] | |||
* 3 - [[handgunWeapon|Handgun]] | |||
| | |r1= [[String]] - class name of the current optic mode of the current weapon | ||
|x1= <sqf> | |||
player getOpticsMode 0; // get current weapon's optic mode | |||
player getOpticsMode 1; // get primary weapon's optic mode | |||
player getOpticsMode 2; // get launcher's optic mode | |||
player getOpticsMode 3; // get handgun's optic mode | |||
</sqf> | |||
|seealso= [[setOpticsMode]] | |seealso= [[setOpticsMode]] | ||
}} | }} |
Latest revision as of 14:00, 8 November 2023
Description
- Description:
- Returns the class name of the current optic mode of the current weapon.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit getOpticsMode slot
- Parameters:
- unit: Object
- slot: Number - can be one of:
- 0 - Current weapon
- 1 - Primary weapon
- 2 - Secondary weapon
- 3 - Handgun
- Return Value:
- String - class name of the current optic mode of the current weapon
Examples
- Example 1:
Additional Information
- See also:
- setOpticsMode
Notes
-
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