setParticleRandom: Difference between revisions
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|p2= lifeTime: [[Number]] | |p2= lifeTime: [[Number]] | ||
|p3= position: [[Array]] of [[Number]] - | |p3= position: [[Array]] of [[Number]] - in format [randomX, randomY, randomZ] | ||
|p4= moveVelocity: [[Array]] of [[Number]] - | |p4= moveVelocity: [[Array]] of [[Number]] - in format [randomX, randomY, randomZ] | ||
|p5= rotationVelocity: [[Number]] | |p5= rotationVelocity: [[Number]] |
Revision as of 15:33, 8 November 2023
Description
- Description:
- Sets randomization of particle source parameters. Correspondence between CfgCloudlets class param names and command array of params:
particleSource setParticleRandom [ lifeTimeVar, positionVar, moveVelocityVar, rotationVelocityVar, sizeVar, colorVar, randomDirectionPeriodVar, randomDirectionIntensityVar, angleVar, bounceOnSurfaceVar ];
- Groups:
- Particles
Syntax
- Syntax:
- particleSource setParticleRandom [lifeTime, position, moveVelocity, rotationVelocity, size, color, directionPeriod, directionIntensity, angle, bounceOnSurface]
- Parameters:
- particleSource: Object
- lifeTime: Number
- position: Array of Number - in format [randomX, randomY, randomZ]
- moveVelocity: Array of Number - in format [randomX, randomY, randomZ]
- rotationVelocity: Number
- size: Number
- color: Color (RGBA)
- directionPeriod: Number
- directionIntensity: Number
- angle: Number - (Optional)
- since 0.74
- bounceOnSurface: Number - (Optional)
- Return Value:
- Nothing
Examples
- Example 1:
- _particleSource setParticleRandom [0, [0.1, 0.1, 0.1], [0, 0, 0.5], 0, 0.1, [0, 0, 0, 0], 0, 0, 45, 0];
Additional Information
- See also:
- ParticleArray setParticleCircle setParticleParams ParticleTemplates setParticleClass particlesQuality setParticleFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2013-07-03 - 15:35
- Druid
- Support of parameter bounceOnSurface (Number - 0-1) is in the game since Arma 3 version 0.74. It's variability in speed's loosing in collision with ground. Requires collisions with ground enabled by script command setParticleParams.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Particles
- Scripting Commands: Local Effect