BIS fnc locations: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Alternative Syntax " to "|Alternative Syntax= ")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *L([a-z ])" to "$1 - l$2")
 
(43 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| arma2 |Game name=
|game1= arma2
|version1= 1.00


|1.00|Game version=
|game2= arma2oa
|version2= 1.50


|arg= |MPARGUMENTS=  
|game3= tkoh
|version3= 1.00


|eff= |MPEFFECTS=  
|game4= arma3
____________________________________________________________________________________________
|version4= 0.50


| Creates or registers location logics (used in various modules, like [[Ambient Civilians]], [[Ambient Civilian Vehicles]] or Warfare 2).
|gr1= Systems


Upon registering, function will set following variables into location logic's variable space:
|arg=
*"class" - unique class of location (either BIS_loc_<configname> or BIS_loc_custom_<ID>)
 
*"name" - name of location from config or [[setName]] command. If none is defined, class is used
|eff=
*"type" - config type
*"neighbors" - config defined neighbor locations


If you're registering currently existing object and some of variables above is already stored in it, it '''won't''' be replaced.
|descr= Creates or registers location logics (used in various modules, like [[Ambient Civilians]], [[Ambient Civilian Vehicles]] or Warfare 2).
|=
____________________________________________________________________________________________


| [type(s),area,''debug''] call '''BIS_fnc_locations'''  |=
Upon registering, function will set following variables into location logic's variable space:
* "class" - unique class of location (either {{hl|BIS_loc_<configname>}} or {{hl|BIS_loc_custom_<ID>}})
* "name" - name of location from config or [[setName]] command. If none is defined, class is used
* "type" - config type
* "neighbors" - config defined neighbor locations


|p1= type(s): [[String]] or [[Array]] of strings |PARAMETER1=
If you are registering currently existing object and some of variables above is already stored in it, it will '''not''' be replaced.


|p2= area: [[Array]] in format [center,distance] |PARAMETER2=
|s1= [types, area, debug] call [[BIS_fnc_locations]]


|p3= debug: ''(Optional)'': [[Boolean]]|PARAMETER3=
|p1= types: [[String]] or [[Array]] of [[String]]s


| [[Array]] - List of registered locations<br /><br /> |RETURNVALUE=
|p2= area: [[Array]] in format [center, distance]


|p3= debug: [[Boolean]] (Optional)


|s2= [objects] call '''BIS_fnc_locations'''|Alternative Syntax=
|r1= [[Array]] - list of registered locations


|p21= objects: Array of [[Object]]s or [[Location]]s - list of specific locations to be registered |PARAMETER1=
|s2= [objects] call [[BIS_fnc_locations]]


|r2= [[Array]] - List of registered locations<br /><br /> |RETURNVALUE=
|p21= objects: Array of [[Object]]s or [[Location]]s - list of specific locations to be registered


|r2= [[Array]] - list of registered locations
   
   
|x1= <code>["CityCenter",<nowiki>[</nowiki>[[position]] [[player]],1000]] call bis_fnc_locations;</code>|EXAMPLE1=
|x1= <sqf>["CityCenter", [getPosATL player, 1000]] call BIS_fnc_locations;</sqf>


|x2= <code><nowiki>[[</nowiki>"acityc_dolina"<nowiki>]]</nowiki> call bis_fnc_locations;</code>|EXAMPLE2=
|x2= <sqf>[["acityc_dolina"]] call BIS_fnc_locations;</sqf>


|x3= <code><nowiki>[[</nowiki>myLocation1,myLocation2],[],true] call bis_fnc_locations;</code>|EXAMPLE3=
|x3= <sqf>[[myLocation1, myLocation2], [], true] call BIS_fnc_locations;</sqf>
____________________________________________________________________________________________


| [[Functions Library]] |SEEALSO=
|seealso= [[Functions Library]]
}}


| |MPBEHAVIOUR=  
{{Note
____________________________________________________________________________________________
|user= Str
|timestamp= 20090531151500
|text= You can also use <sqf inline>"" call BIS_fnc_locations</sqf> for quick debug of all locations on landscape
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on May 31, 2009 - 15:15</dd>
<dt class="note">'''[[User:Str|Str]]'''</dt><dd class="note">You can also use '''"" call bis_fnc_locations''' for quick debug of all locations on landscape</dd>
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Function Group: Systems|{{uc:locations}}]]
[[Category:Functions|{{uc:locations}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:locations}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:locations}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:locations}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:locations}}]]

Latest revision as of 15:38, 8 November 2023

Hover & click on the images for description

Description

Description:
Creates or registers location logics (used in various modules, like Ambient Civilians, Ambient Civilian Vehicles or Warfare 2). Upon registering, function will set following variables into location logic's variable space:
  • "class" - unique class of location (either BIS_loc_<configname> or BIS_loc_custom_<ID>)
  • "name" - name of location from config or setName command. If none is defined, class is used
  • "type" - config type
  • "neighbors" - config defined neighbor locations
If you are registering currently existing object and some of variables above is already stored in it, it will not be replaced.
Execution:
call
Groups:
Systems

Syntax

Syntax:
[types, area, debug] call BIS_fnc_locations
Parameters:
types: String or Array of Strings
area: Array in format [center, distance]
debug: Boolean (Optional)
Return Value:
Array - list of registered locations

Alternative Syntax

Syntax:
[objects] call BIS_fnc_locations
Parameters:
objects: Array of Objects or Locations - list of specific locations to be registered
Return Value:
Array - list of registered locations

Examples

Example 1:
["CityCenter", [getPosATL player, 1000]] call BIS_fnc_locations;
Example 2:
[["acityc_dolina"]] call BIS_fnc_locations;
Example 3:
[[myLocation1, myLocation2], [], true] call BIS_fnc_locations;

Additional Information

See also:
Functions Library

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Str - c
Posted on May 31, 2009 - 15:15 (UTC)
You can also use "" call BIS_fnc_locations for quick debug of all locations on landscape