BIS fnc shakeMap: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *M([a-z ])" to "$1 - m$2") |
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|game1= arma3 | |game1= arma3 | ||
|version1= 1.78 | |version1= 1.78 | ||
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|s1= [duration, magnitude, center] call [[BIS_fnc_shakeMap]] | |s1= [duration, magnitude, center] call [[BIS_fnc_shakeMap]] | ||
|p1= duration: [[Number]] - | |p1= duration: [[Number]] - duration of the effect | ||
|p2= magnitude: [[Number]] - | |p2= magnitude: [[Number]] - magnitude of the shaking force | ||
|p3= center: [[Array]] - | |p3= center: [[Array]] - center [[Position|position]] of the effect | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[2,20,getMarkerPos "BIS_markerExtraction0"] call BIS_fnc_shakeMap;</sqf> | ||
|x2= < | |x2= <sqf>[2,20,getPos player] call BIS_fnc_shakeMap;</sqf> | ||
|seealso= [[BIS_fnc_shakeMapEH]] | |seealso= [[BIS_fnc_shakeMapEH]] | ||
}} | }} | ||
Latest revision as of 15:39, 8 November 2023
Description
- Description:
- "Camera shake" function for the map. Shakes the map for a given amount of time with a given amount of force around the given camera center. Exits if map is not open.
- Execution:
- call
- Groups:
- Map and Markers
Syntax
- Syntax:
- [duration, magnitude, center] call BIS_fnc_shakeMap
- Parameters:
- duration: Number - duration of the effect
- magnitude: Number - magnitude of the shaking force
- center: Array - center position of the effect
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- BIS_fnc_shakeMapEH
Notes
-
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