setSoundEffect: Difference between revisions
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m (Replaced <code> with <sqf>) |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *P([a-gi-z ])" to "$1 - p$2") |
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|gr3= Waypoints | |gr3= Waypoints | ||
|descr= Defines the different sound effects. To stop any sound, deactivate the trigger (might take up to 0.5 seconds to stop) or delete the trigger (immediate). | |descr= Defines the different sound effects for a trigger or a waypoint. To stop any sound, deactivate the trigger (might take up to 0.5 seconds to stop) or delete the trigger/waypoint (immediate). | ||
|s1= trigger [[setSoundEffect]] [sound, voice, soundEnv, soundDet] | |s1= trigger [[setSoundEffect]] [sound, voice, soundEnv, soundDet] | ||
Line 28: | Line 28: | ||
|p1= trigger: [[Object]] | |p1= trigger: [[Object]] | ||
|p2= sound: [[String]] - | |p2= sound: [[String]] - plays a 2D sound as if [[playSound]] was used from CfgSounds (mission or main config). Use {{hl|"$NONE$"}} for an empty sound | ||
|p3= voice: [[String]] - | |p3= voice: [[String]] - attaches a 3D sound from CfgSounds (mission or main config) to the object that activated the trigger and plays it as if [[say3D]] was used | ||
|p4= soundEnv: [[String]] - | |p4= soundEnv: [[String]] - plays an environmental sound from CfgEnvSounds (mission or main config) | ||
|p5= soundDet: [[String]] - | |p5= soundDet: [[String]] - creates a dynamic sound object attached to a trigger defined in [[CfgSFX]] (mission or main config) | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
Line 42: | Line 42: | ||
|p21= waypoint: [[Array]] - format [[Waypoint]] | |p21= waypoint: [[Array]] - format [[Waypoint]] | ||
|p22= sound: [[String]] - | |p22= sound: [[String]] - plays a 2D sound as if [[playSound]] was used from CfgSounds (mission or main config) | ||
|p23= voice: [[String]] - | |p23= voice: [[String]] - attaches a 3D sound from CfgSounds (mission or main config) to the object that activated the trigger and plays it as if [[say3D]] was used | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
Line 50: | Line 50: | ||
|x1= <sqf>_trigger setSoundEffect ["Alarm", "", "", ""];</sqf> | |x1= <sqf>_trigger setSoundEffect ["Alarm", "", "", ""];</sqf> | ||
|x2= <sqf>[_group1,2] setSoundEffect ["Alarm", ""];</sqf> | |x2= <sqf>[_group1, 2] setSoundEffect ["Alarm", ""];</sqf> | ||
|x3= <sqf>_trigger setSoundEffect ["", "Alarm", "", ""];</sqf> | |x3= <sqf>_trigger setSoundEffect ["$NONE$", "Alarm", "", ""];</sqf> | ||
|x4= <sqf>_trigger setSoundEffect ["", "", "BattlefieldExplosions3", ""];</sqf> | |x4= <sqf>_trigger setSoundEffect ["$NONE$", "", "BattlefieldExplosions3", ""];</sqf> | ||
|x5= <sqf>_trigger setSoundEffect ["", "", "", "Owl"];</sqf> | |x5= <sqf>_trigger setSoundEffect ["$NONE$", "", "", "Owl"];</sqf> | ||
|seealso= [[createTrigger]] [[setMusicEffect]] [[setTitleEffect]] | |seealso= [[createTrigger]] [[setMusicEffect]] [[setTitleEffect]] | ||
}} | }} | ||
Latest revision as of 15:45, 8 November 2023
Description
- Description:
- Defines the different sound effects for a trigger or a waypoint. To stop any sound, deactivate the trigger (might take up to 0.5 seconds to stop) or delete the trigger/waypoint (immediate).
- Groups:
- SoundsTriggersWaypoints
Syntax
- Syntax:
- trigger setSoundEffect [sound, voice, soundEnv, soundDet]
- Parameters:
- trigger: Object
- sound: String - plays a 2D sound as if playSound was used from CfgSounds (mission or main config). Use "$NONE$" for an empty sound
- voice: String - attaches a 3D sound from CfgSounds (mission or main config) to the object that activated the trigger and plays it as if say3D was used
- soundEnv: String - plays an environmental sound from CfgEnvSounds (mission or main config)
- soundDet: String - creates a dynamic sound object attached to a trigger defined in CfgSFX (mission or main config)
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- waypoint setSoundEffect [sound, voice]
- Parameters:
- waypoint: Array - format Waypoint
- sound: String - plays a 2D sound as if playSound was used from CfgSounds (mission or main config)
- voice: String - attaches a 3D sound from CfgSounds (mission or main config) to the object that activated the trigger and plays it as if say3D was used
- Return Value:
- Nothing
Examples
- Example 1:
- _trigger setSoundEffect ["Alarm", "", "", ""];
- Example 2:
- [_group1, 2] setSoundEffect ["Alarm", ""];
- Example 3:
- _trigger setSoundEffect ["$NONE$", "Alarm", "", ""];
- Example 4:
- _trigger setSoundEffect ["$NONE$", "", "BattlefieldExplosions3", ""];
- Example 5:
- _trigger setSoundEffect ["$NONE$", "", "", "Owl"];
Additional Information
- See also:
- createTrigger setMusicEffect setTitleEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sounds
- Command Group: Triggers
- Command Group: Waypoints