BIS fnc sideIsFriendly: Difference between revisions

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{{RV|type=function


{{Function|Comments=
|game1= arma3
|version1= 1.56


| arma3 |Game name=
|gr1= Sides


|1.56|Game version=
|descr= Determines if side B is friendly to side A the way the game engine does it. The relationship table can be found here:  [[Side Relations]].


|gr1 = Sides |GROUP1=
|s1= [sideA, sideB] call [[BIS_fnc_sideIsFriendly]]


| Determines if side B is friendly to side A the way the game engine does it. The relationship table can be found here: [[Side relations]]. |DESCRIPTION=
|p1= sideA: [[Side]]
|p2= sideB: [[Side]]


| [sideA, sideB] call '''BIS_fnc_sideIsFriendly'''; |SYNTAX=
|r1= [[Boolean]] - true if side B is friendly to side A.


|p1= sideA: [[Side]] |PARAMETER1=
|x1= <sqf>private _isFriendly = [west, east] call BIS_fnc_sideIsFriendly; //Checks if EAST is friendly to WEST.</sqf>
|p2= sideB: [[Side]] |PARAMETER2=
 
| [[Boolean]] - True if side B is friendly to side A. |RETURNVALUE=
 
|x1= <code>_isFriendly = [<nowiki/>[[west]], [[east]]] [[call]] [[BIS_fnc_sideIsFriendly]]; //Checks if EAST is friendly to WEST. </code> |EXAMPLE1=
 
| [[getFriend]], [[setFriend]], [[BIS_fnc_sideIsEnemy]], [[Side relations]] |SEEALSO=


|seealso= [[getFriend]] [[setFriend]] [[BIS_fnc_sideIsEnemy]] [[Side Relations]]
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:sideIsFriendly}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:sideIsFriendly}}]]

Latest revision as of 15:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Determines if side B is friendly to side A the way the game engine does it. The relationship table can be found here: Side Relations.
Execution:
call
Groups:
Sides

Syntax

Syntax:
[sideA, sideB] call BIS_fnc_sideIsFriendly
Parameters:
sideA: Side
sideB: Side
Return Value:
Boolean - true if side B is friendly to side A.

Examples

Example 1:
private _isFriendly = [west, east] call BIS_fnc_sideIsFriendly; //Checks if EAST is friendly to WEST.

Additional Information

See also:
getFriend setFriend BIS_fnc_sideIsEnemy Side Relations

Notes

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