BIS fnc fireSupport: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Supports | ||
| | |gr2= Combat | ||
| | |descr= Mortar/artillery fire support. | ||
| | |s1= [arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn [[BIS_fnc_fireSupport]] | ||
| | |p1= arty: [[Object]] - artillery unit. | ||
| | |p2= target: [[Position]] or [[Object]] or [[String]] - target position, can be object/position 3D or marker name | ||
| | |p3= mag: [[String]] - magazine (if left empy, first magazine available will be used) | ||
| | |p4= radius: [[Number]] - radius of target area in meters | ||
| | |p5= rounds: [[Number]] - number of rounds to be fired | ||
| | |p6= delay: [[Array]] or [[Number]] - delay between rounds: | ||
* [[Array]] | |||
** 1: Min delay | |||
** 2: Max delay | |||
* [[Number]] - Precise delay | |||
| | |p7= conditionEnd: [[Code]] - condition to end bombardment before all rounds are fired | ||
| | |p8= safezone: [[Number]] - safezone radius - minimal distance from the target position where shells may be directed at | ||
| | |r1= [[Boolean]] - [[true]] if successful | ||
| [[ | |x1= <sqf>[BIS_Mortar, [3600,3600,0], "", 100, 24, 10] spawn BIS_fnc_fireSupport;</sqf> | ||
|x2= <sqf>[BIS_Mortar, BIS_Player, "8Rnd_82mm_Mo_shells", 100, 24, 10] spawn BIS_fnc_fireSupport;</sqf> | |||
|x2= < | |||
| [[BIS_fnc_fireSupportCluster]] | |x3= <sqf>[BIS_Mortar, "BIS_mrkTargetArea", "8Rnd_82mm_Mo_shells", 100, 24, 10, { BIS_Player distance BIS_EscapeZone < 100 }] spawn BIS_fnc_fireSupport;</sqf> | ||
|seealso= [[BIS_fnc_fireSupportCluster]] [[BIS_fnc_fire]] [[BIS_fnc_fireSupportVirtual]] | |||
}} | }} | ||
Latest revision as of 15:50, 8 November 2023
Description
Syntax
- Syntax:
- [arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn BIS_fnc_fireSupport
- Parameters:
- arty: Object - artillery unit.
- target: Position or Object or String - target position, can be object/position 3D or marker name
- mag: String - magazine (if left empy, first magazine available will be used)
- radius: Number - radius of target area in meters
- rounds: Number - number of rounds to be fired
- delay: Array or Number - delay between rounds:
- conditionEnd: Code - condition to end bombardment before all rounds are fired
- safezone: Number - safezone radius - minimal distance from the target position where shells may be directed at
- Return Value:
- Boolean - true if successful
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
Notes
-
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