BIS fnc sideIsEnemy: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.56


| arma3 |= Game name
|gr1= Sides


|1.56|= Game version
|descr= Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here:  [[Side Relations]].
____________________________________________________________________________________________


| Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here:  [[Side relations]]. |= Description
|s1= [sideA, sideB] call [[BIS_fnc_sideIsEnemy]]
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| [sideA, sideB] call '''BIS_fnc_sideIsEnemy'''; |= Syntax
|p1= sideA: [[Side]]
|p2= sideB: [[Side]]


|p1= sideA: [[Side]] |= Parameter 1
|r1= [[Boolean]] - true if side B is enemy to side A.
|p2= sideB: [[Side]] |=


| [[Boolean]] - True if side B is enemy to side A. |= Return value
|x1= <sqf>private _isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.</sqf>
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|x1= <code>_isEnemy = <nowiki>[</nowiki>[[west]], [[east]]] [[call]] [[BIS_fnc_sideIsEnemy]]; //Checks if EAST is enemy to WEST. </code> |=
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| [[getFriend]], [[BIS_fnc_sideIsFriendly]] |= See also


|seealso= [[getFriend]] [[setFriend]] [[BIS_fnc_sideIsFriendly]] [[Side Relations]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Sides|{{uc:areFriendly}}]]
[[Category:Functions|{{uc:areFriendly}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:areFriendly}}]]

Latest revision as of 15:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: Side Relations.
Execution:
call
Groups:
Sides

Syntax

Syntax:
[sideA, sideB] call BIS_fnc_sideIsEnemy
Parameters:
sideA: Side
sideB: Side
Return Value:
Boolean - true if side B is enemy to side A.

Examples

Example 1:
private _isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.

Additional Information

See also:
getFriend setFriend BIS_fnc_sideIsFriendly Side Relations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note