BIS fnc sceneAreaClearance: Difference between revisions

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|p1= trigger: [[Object]] - trigger to use as center point
|p1= trigger: [[Object]] - trigger to use as center point


|p2= objects: [[Array]] - (Optional, default []) list of objects that will be kept during cutscene
|p2= objects: [[Array]] - (Optional, default <sqf inline>[]</sqf>) list of objects that will be kept during cutscene


|p3= destination: [[Array]] in format [[Position]] - (Optional, default [-5000, 10000, 0]) where to move all unwanted objects
|p3= destination: [[Array]] in format [[Position]] - (Optional, default [-5000, 10000, 0]) where to move all unwanted objects
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<dt></dt>
<dt></dt>
<dd class="notedate">Posted on October 2, 2014 - 16:29 (UTC)</dd>
<dd class="notedate">Posted on 2014-10-02 - 16:29 (UTC)</dd>
<dt class="note">[[User:Tryteyker-|Tryteyker-]]</dt>
<dt class="note">[[User:Tryteyker-|Tryteyker-]]</dt>
<dd class="note">
<dd class="note">
In regards to the 'safe position' where the objects get moved, this is how the function handles it (with default values present):
In regards to the 'safe position' where the objects get moved, this is how the function handles it (with default values present):
<code>private _savepos = [_unwantedObjectsTempPosition, 0, 100, 20, 0, 60 * ([[pi]] / 180), 0] [[call]] [[BIS_fnc_findSafePos]];
<sqf>private _savepos = [_unwantedObjectsTempPosition, 0, 100, 20, 0, 60 * (pi / 180), 0] call BIS_fnc_findSafePos;
[[if]] ((_savepos [[distance]] ([[getArray]] ([[configFile]] >> "CfgWorlds" >> [[worldName]] >> "centerPosition"))) == 0) [[then]]
if ((_savepos distance (getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"))) == 0) then
{
{
_savepos = _unwantedObjectsTempPosition;
_savepos = _unwantedObjectsTempPosition;
};
};
_x [[setPos]] _savepos;
_x setPos _savepos;
</code>
</sqf>
</dd>
</dd>


</dl>
</dl>

Latest revision as of 18:09, 8 November 2023

Hover & click on the images for description

Description

Description:
Removes object clutter within a set trigger, for use within cutscenes.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
[trigger, objects, destination] spawn BIS_fnc_sceneAreaClearance
Parameters:
trigger: Object - trigger to use as center point
objects: Array - (Optional, default []) list of objects that will be kept during cutscene
destination: Array in format Position - (Optional, default [-5000, 10000, 0]) where to move all unwanted objects
Return Value:
Nothing

Examples

Example 1:
[triggerArea1] spawn BIS_fnc_sceneAreaClearance;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-10-02 - 16:29 (UTC)
Tryteyker-
In regards to the 'safe position' where the objects get moved, this is how the function handles it (with default values present):
private _savepos = [_unwantedObjectsTempPosition, 0, 100, 20, 0, 60 * (pi / 180), 0] call BIS_fnc_findSafePos; if ((_savepos distance (getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"))) == 0) then { _savepos = _unwantedObjectsTempPosition; }; _x setPos _savepos;